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The goal of this stage is to expand the functionality of the Enemy AI and Player Controller systems past what we’ve currently have:

Deliverable 1: Better Enemy Movement Visuals:

  • The enemy transitions from one tile to the next in much the same way the player character does.

    • The speed of the transition is an exposed and designer editable value.

    • There’s a linkage to an animator component where a “Moving” animation can be set off. (If defined by the designer. Otherwise nothing happens animation-wise.)

Deliverable 2: Enemy “Disengagement”

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