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  • The alternative types of enemy movement has been implemented.

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April 2023 - Expanded Development Plan:

The following list are tasks that need to be done:

Player Controller Improvements (New Functionality)

Exposed Attack Speed Value + Linked to Animation:

  • I’d like for there to be a “Attack Speed Value” that can be exposed and changed. This is because there’s going to be a RPG progression skill (Called Haste) that’s tied to the players attack speed.

  • “Attack Speed” is defined as a single input in which the player character does a single attack.

    • Functionality Wise: The action itself is taken immediately upon the input, but another attack cannot be started until the one currently playing completes. Think of it as a “cooldown.”

    • At the beginning of the campaign that means players have to be more careful with attacking and interacting. It can’t be spammed.

    • Where as the reward for leveling up the associated RPG element will allow for more rapid attacks and damage output.

  • I’d like to link this to setting the speed of both the player attack animation as well as attack effects. So that the physical look of the attack is getting faster as the speed of the attack improves:

Animations Associated with Attacking Speed:

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Enemy Movement and Attacking: Timing Consistency Improvements

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