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  • Like in the game Crypt of the Necrodancer, this game has a rhythm timing aspect to it.

  • A “True/False” Bool that switches on and off to the beat of the music will be handled by a playmaker state machine and the bool is exposed via a playmaker bool global variable.

  • This means the player doing actions like moving and attacking is checked against the beat of the music playing.

  • Any benefits or bonuses will be handled by different scripts or state machines.

Similar Examples from other games

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A “On Beat” Check will also be made to see if the interaction was done to the beat of the music. If it is that triggers a global variable true bool that may incur some bonuses for the player.

Disable

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Dungeon Movement Control

There are multiple times when Dungeon Movement needs to be disabled. Such as when the player is in a battle sequence or trying to solve a puzzle on screen. Possibly even cutscenes.

Disabling player movement should will be controlled determined by a Playmaker Global Variable Bool.

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