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  1. Audio File Location in object Hierarchy = The script activates its BPM metronome when the audio file starts to play.

  2. Float Variable = Initial BPM time delay = How much (if any) of a delay in seconds there is before the BPM starts to count once the audio track plays. Default = 0

    1. Examples: 2 = 2 second delay. 0.25 = 1/4 second delay

  3. Int Variable = BPM = The beats per minute that the metronome runs from. Default = 120

  4. FSM Location in object Hierarchy = The asset location that holds the (Playmaker) Fixed State Machine.

  5. FSM Event Name = The name of the event the script triggers to “Send” at every beat to the FSM location

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