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This page lists and keeps the content surrounding level select screen and lore pickups in a single place.

Screenshot Examples

Level Select Screen

Lore Pickup Screen

Narrative and Lore Consistencies

Each floor of the dungeon contains 4 pieces of written narrative and lore.

  1. A short description on the level select screen which acts as a voice/journal for the Bindmancer protagonist.

  2. A lore element that describes the trapped heroes adventure, capture, and giving into their inner dark desires. Written over 5 levels (1 Wing) of the tower dungeon.

  3. A lore element that describes an enemy or trap within the dungeon.

  4. A lore element that describes a bondage contraption or item within the dungeon.

Narratively: How does the dungeon function?

TL:DR: The Dungeon Tower is a trap made by a demoness at the top of the tower to trick heroes to enter and become trapped within it. Their pleasure harvested as magical mirth to grow the demoness’s power.

  1. The dungeon demands adulthood and consent before heroes can enter it. There’s a magical barrier at the front door that doesn’t allow the unwilling or children’s to pass through.

  2. Every prisoner is an adventurer who consented can fell victim to the dangers of the dungeon.

    1. The generic prisoners found in each dungeon level are no-name adventurers who fell quickly to the dungeon and need rescue.

    2. The adventurers that have lore written about them got much further and have a relationship to the Bindmancer heroine.

  3. The Dungeon offers adventure and riches but it peers into the minds of those who enters to know what their inner most kinky desire is, then entraps them upon it.

  4. It collects the magical energies made from the pleasure and lust of these captives and uses it to make the tower stronger and the demoness at the top of it more powerful.

Captured Heroes and Their Stories

Throughout the adventure the Bindmancer will find lore about each of their now defunct adventuring team who ventured into the dungeon to try and take out the Pleasure Demoness who resides at the top of the tower.

Each captured hero is given 5 levels where the lore surrounding them is recovered explaining how they became trapped and contained by giving into their inner desires.

In total these Heroes are:

Dungeon Wing

The Heroes Name

A Description of the character.

What’s their general story told over 5 lore pickups?

1

The Dog Paladin (Placeholder)

A tall, tough, and muscular anthro border collie canine who came into the dungeon thinking they could defeat it with the might of her sword and shield.

She’s Clad in armor. Personality similar to Carmelita Fox.

The Dog Paladin quickly discovers that due to the magical energies of the tower that painful violence towards living things can’t be committed within its walls. Her sword can’t connect to any entity. She tries to change her approach by incapacitating the cultists but is overwhelmed by a tentacle trap.

She gives into the pleasure of being told she’s a “Good Girl” while bound and played with. Giving into her inner desire to be complimented for doing a good job.

2

The Foxy Thief (Placeholder)

A tall and slender vixen who dressed light and for stealing.

Styled as a

The foxy thief thought she could steal treasure from the dungeon using her speed, cunning and lock-picking skills. While she easily could slink and run from the cultists, monsters, and constructs.

She got to the 2nd wing but ultimate fell victim to a mimic chest that looked like it had a very shiny treasure.

Now captive, she given into her inner desire of being bound heavily and unable to escape intricate bondage.

3

The Magical Meerkat Mage (Placeholder)

A short and filled meerkat dressed in wizard robes and hat. Carrying around a collection of spell tomes to assist in her quest for the best magical tomes.

She’s very much styled after the personality of Twilight Sparkle.

The meerkat mage uses her tomes to cast non-painful spells that incapacitate the enemies within the dungeon. She also avoids the chests and greed-based traps. Making her way to the 3rd wing of the dungeon.

She enters a library of forbidden knowledge and becomes lost within the tomes. Ultimately reading magical spells that summoned beings that corner and pleasure her.

She’s given into the desire of learning forbidden knowledge.

4

5

Floor Narrative Content

Floor Level 1 - Wing 1

Description of what’s the Lore / Narrative

Writing

Art Asset

Level Select Screen

Character Count: 590 (Includes spaces)

A description of the protagonist

Title:

Prose:

Lore Pickup 1 - The hero prisoner story - Part 1

Lore Pickup 2 - A Contraption

Character Count: 800 (Includes Spaces)

A description of

Title:

Prose

Lore Pickup 3 - An Enemy

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