Page Overview

This page outlines the specific design details on how an prisoner encounter is played from starting the encounter to completing it.

Encounter Flow

Engaging a Prisoner Encounter

  1. A prisoner encounter is started by approaching any captive prisoner visible on the dungeon floor.

  2. The scene will then transition from the dungeon floor view to the prisoner encounter view.

  3. A short animated intro plays of the prisoner pleading for help.

  4. After the animation plays, the player can start to unbind the prisoner.

Unbinding the Prisoner

Actions:

Puzzle Unbind

Power Unbind

Use Inventory

Ending an Prisoner Encounter

An Prisoner encounter ends when:

If the prisoner is freed. An animation plays where they’re teleported out of the dungeon while rewards are given to the player.

Concept Art

Prisoner Encounter Design 1: The Wall Ornament

Prisoner Difficulty: Basic / Beginner

What it does: A character in peril stuck against a wall, bound by the wrists and thighs as their sides are tickled lightly.

Unbinding Layers: 1

Unbinding Points: 2