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First Playable Asset List

This list contains all the dungeon environment assets that will be needed for the first playable to be released.

Important Notes:

  • All assets are to be exported at 256 pixels per dungeon tile.

State of Completion Meanings:

  • Status
    titleNEEDS CONCEPTING
    = The artist (Or Caroo) needs to present ideas for what the asset looks like.

  • Status
    colourYellow
    titleNEEDS POLISH
    = The general idea is acceptable. Now it needs to be produced to full rendering and exported. Or something happened to the asset when put in-game that needs addressing.

  • Status
    colourRed
    titleNEEDS REDESIGN
    = What was created didn’t hit the mark when used in-game.

  • Status
    colourGreen
    titleCompleted
    = The art asset is completed and looks great in-game.

Floor Assets

Asset Name

Image

Description

No of dungeon tiles

Pixel Export Dimensions

State of Completion

Floor_Alter_Enter

The portal that the player characters enters the dungeon from.

3x3

768 x 768

Status
titleNEEDS CONCEPTING

Floor_Alter_Exit

The portal that the player character exits the dungeon floor from.

3x3

768 x 768

Status
titleNEEDS CONCEPTING

Floor_Tile_01

Image Added

A standard floor tile with nothing on it.

1x1

256 x 256

Status
colourYellow
titleNEEDS POLISH

Floor_Tile_02

Image Added

A standard floor tile with nothing on it.

1x1

256 x 256

Status
colourYellow
titleNEEDS POLISH

Floor_Decal_01

Image Added

Decoration for the floor.

3x3

768 x 768

Status
colourYellow
titleNEEDS POLISH

Floor_Decal_02

Image Added

Decoration for the floor

3x3

768 x 768

Status
colourYellow
titleNEEDS POLISH

Floor_Tile_Overlay_01

Image Added

A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment.

1x1

256x256

Status
colourRed
titleNEEDS REDESIGN

Floor_Tile_Overlay_02

Image Added

A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment.

1x1

256x256

Status
colourRed
titleNEEDS REDESIGN

Floor_Tile_Overlay_03

Image Added

A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment.

1x1

256x256

Status
colourRed
titleNEEDS REDESIGN

Floor_Tile_Overlay_04

Image Added

A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment.

1x1

256x256

Status
colourRed
titleNEEDS REDESIGN

Floor_Tile_Overlay_05

Image Added

A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment.

1x1

256x256

Status
colourRed
titleNEEDS REDESIGN

Wall Assets

Asset Name

Image

Description

No of dungeon tiles

Pixel Export Dimensions

State of Completion

Wall_L01

Corner Wall Asset

1

Status
colourRed
titleNEEDS REDESIGN

Status
colourRed
titleNEEDS REDESIGN

Status
colourRed
titleNEEDS REDESIGN

Status
colourRed
titleNEEDS REDESIGN

Status
colourRed
titleNEEDS REDESIGN

Status
colourRed
titleNEEDS REDESIGN

Status
colourRed
titleNEEDS REDESIGN

Status
colourRed
titleNEEDS REDESIGN

Status
colourRed
titleNEEDS REDESIGN

Status
colourRed
titleNEEDS REDESIGN

Status
colourRed
titleNEEDS REDESIGN

Furniture

Asset Name

Image

Description

No of dungeon tiles

Pixel Export Dimensions

State of Completion

Furniture_Grill_01

Image Added

A grill that connects the wall to the floor.

1x1

256 x 256

Status
colourRed
titleNEEDS REDESIGN

Furniture_Grill_02

Image Added

An alternative grill that connects the wall to the floor

1x1

256 x 256

Status
colourRed
titleNEEDS REDESIGN

Furniture_Pillar_01

A pillar that can be placed in the dungeon

1x3

256 x 768

Status
titleNEEDS CONCEPTING

Furniture_Pillar_02

An alternative pillar that can be placed in the dungeon

1x3

256 x 768

Status
titleNEEDS CONCEPTING