Dungeon Environment Assets - First Playable

First Playable Asset List

This list contains all the dungeon environment assets that will be needed for the first playable to be released.

Exporting:

  • All assets are to be exported at 256 pixels per dungeon tile.

  • Exported as either PNG or BMP with transparency enabled.

State of Completion Meanings:

  • NEEDS CONCEPTING = The artist (Or Caroo) needs to present ideas for what the asset looks like.

  • NEEDS POLISH = The general idea is acceptable. Now it needs to be produced to full rendering and exported. Or something happened to the asset when put in-game that needs addressing.

  • NEEDS REDESIGN = What was created didn’t hit the mark when used in-game.

  • Completed = The art asset is completed and looks great in-game.

 

Sketch Screencaps

 

Furniture Assets to be Concepted

Asset Name

Description

No of dungeon tiles

Pixel Export Dimensions

State of Completion

Asset Name

Description

No of dungeon tiles

Pixel Export Dimensions

State of Completion

Floor_1x_LightSource

  • An object on the floor of the dungeon.

  • It takes up a 1x1 floor space.

  • Emits light

1x1

256x256

​To be Concepted

Floor_2x_LightSource

  • An object on the floor of the dungeon.

  • It takes up a 2x2floor space.

  • Emits light

3x3

512 x 512

To be Concepted

Floor Assets

Asset Name

Image

Description

No of dungeon tiles

Pixel Export Dimensions

State of Completion

Notes:

Paid Stats

Asset Name

Image

Description

No of dungeon tiles

Pixel Export Dimensions

State of Completion

Notes:

Paid Stats

Floor_Alter_Enter

 

The portal that the player characters enters the dungeon from.

3x3

768 x 768

​ Completed ​

 

Paid

Floor_Alter_Exit

 

The portal that the player character exits the dungeon floor from.

3x3

768 x 768

Completed

 

Paid

Floor_Tile_01

 

A standard floor tile with nothing on it.

1x1

256 x 256

NEEDS POLISH

 

 

Floor_Tile_02

 

A standard floor tile with nothing on it.

1x1

256 x 256

NEEDS POLISH

 

 

Floor_Decal_01

 

Decoration for the floor.

3x3

768 x 768

NEEDS POLISH

Bring this asset in-line with the rendering when the floor and walls revision is completed.

Lose the triangular ornament.

 

Floor_Decal_02

 

Decoration for the floor

3x3

768 x 768

NEEDS POLISH

Bring this asset in-line with the rendering when the floor and walls revision is completed.

Lose the triangular ornament.

 

Floor_Tile_Bricks_01

 

A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment.

1x1

256x256

NEEDS REDESIGN

Bring this asset in-line with the rendering when the floor and walls revision is completed.

 

Floor_Tile_Bricks_02

 

A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment.

1x1

256x256

NEEDS REDESIGN

Bring this asset in-line with the rendering when the floor and walls revision is completed.

 

Floor_Tile_Bricks_03

 

A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment.

1x1

256x256

NEEDS REDESIGN

Bring this asset in-line with the rendering when the floor and walls revision is completed.

 

Floor_Tile_Bricks_04

 

A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment.

1x1

256x256

NEEDS REDESIGN

Bring this asset in-line with the rendering when the floor and walls revision is completed.

 

Floor_Tile_Bricks_05

 

A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment.

1x1

256x256

NEEDS REDESIGN

Bring this asset in-line with the rendering when the floor and walls revision is completed.

 

Floor_Tile_Pattern_01

 

A Pattern that can be applied over a blank floor tile.

1x1

256x256

​NEEDS CONCEPTING​

 

 

Floor_Tile_Pattern_02

 

A Pattern that can be applied over a blank floor tile.

1x1

256x256

​NEEDS CONCEPTING​

 

 

Floor_Tile_Pattern_03

 

A Pattern that can be applied over a blank floor tile.

1x1

256x256

​NEEDS CONCEPTING​

 

 

 

 

Wall Assets

Asset Name

Image

Description

No of dungeon tiles

Pixel Export Dimensions

State of Completion

Notes:

Paid Status

Asset Name

Image

Description

No of dungeon tiles

Pixel Export Dimensions

State of Completion

Notes:

Paid Status

Wall_L01

 

Corner Wall Asset

1x3

256 x 768

Completed

 

 

Wall_L02

 

Corner Wall Asset

1x3

256 x 768

Completed

 

 

Wall_L03

 

Flat Wall Asset

1x3

256 x 768

Completed

 

 

Wall_L04

 

Flat Wall Asset Alt

1x3

256 x 768

Completed

 

 

Wall_L05

 

Flat Wall Asset Alt

1x3

256 x 768

Completed

 

 

Wall_L06

 

Flat Wall Asset

1x1

256 x 256

Completed

 

 

Wall_L07

 

Flat Wall Asset

1x1

256 x 256

Completed

 

 

Wall_L08

 

Corner Wall Asset

1x1

256 x 256

Completed

Lose the triangular ornament.

 

Wall_L09

 

Corner Wall Asset

1x1

256 x 256

Completed

Lose the triangular ornament.

 

Wall_S01

 

Flat Wall Asset

1x1

256 x 256

Completed

 

 

Wall_S02

 

Corner Wall Asset

1x1

256 x 256

Completed

Lose the triangular ornament.

 

Wall_S03

 

Corner Wall Asset

1x1

256 x 256

Completed

Lose the triangular ornament.

 

Wall_S04

 

Corner Wall Asset

1x1

256 x 256

Completed

Lose the triangular ornament.

 

Wall_S05

 

Corner Wall Asset

1x1

256 x 256

Completed

Lose the triangular ornament.

 

Wall_S06

 

Flat Wall Asset

1x1

256 x 256

Completed

 

 

Wall_S07

 

Flat Wall Asset

1x1

256 x 256

Completed

 

 

Wall_Out01

 

What’s outside of the dungeon

1x1

256 x 256

Completed

 

 

Wall_Decal_Cracks01

 

Cracks in the wall that can be pasted over a clean wall.

1x2

256 x 512

Completed

 

 

Wall_Decal_Cracks02

 

Cracks in the wall that can be pasted over a clean wall. Alternative.

1x2

256 x 512

Completed

 

 

Wall_Decal_Gears_01

 

An animated PSB that has gears turning inside a visible cavity in the wall.

1x2

256 x 512

Completed

 

Paid

Wall_Decal_Gears_02

 

An ALT animated PSB that has gears turning inside a visible cavity in the wall.

1x2

256 x 512

Completed

 

Paid

Wall_Decal_Torch_01

 

A magic torch that hangs from the wall.

1x1

256x256

Completed

Lineart needs to be softer, not pixelated, and blended more with the coloring of the object.

Ready to pay

Wall_Decal_Torch_02

 

A broken magic torch that hangs from the side walls.

1x1

256x256

Completed

Lineart needs to be softer, not pixelated, and blended more with the coloring of the object.

Ready to pay

Wall_Decal_Protrusion

 

An architectural feature

1x3

256x768

NEEDS CONCEPTING

Will be approved once the wall textures in total have been revised.

 

 

Furniture

Asset Name

Image

Description

No of dungeon tiles

Pixel Export Dimensions

State of Completion

Notes:

Paid Status

Asset Name

Image

Description

No of dungeon tiles

Pixel Export Dimensions

State of Completion

Notes:

Paid Status

Furniture_Grill_01

 

A grill that connects the wall to the floor.

1x1

256 x 256

Completed

 

 

Furniture_Grill_02

An alternative grill that connects the wall to the floor

1x1

256 x 256

Completed

 

 

Furniture_Pillar_01

 

A pillar that can be placed in the dungeon.

1x3

256 x 768

Completed

 

Ready to pay

Furniture_Pillar_02

 

An alternative pillar that can be placed in the dungeon. Has loose chains hanging on it.

1x3

256 x 768

Completed

 

Ready to pay

Furniture_Table_01

 

A alchemist table with potions and books.

2x1

512x256

Completed

 

 

Furniture_Table_02

 

A alchemist table with potions and books. Alt arrangement of objects on the table.

1x2

256x512

Completed

 

 

Furniture_Table_03

 

A table with kinky tools sitting on it.

2x1

512x256

Completed

 

 

Furniture_Standing_Torch_01

 

A magic torch that stands on a pole

1x2

256x512

Completed

Lineart needs to be softer, not pixelated, and blended more with the coloring of the object.

Ready to pay

Furniture_Standing_Torch_02

 

A broken magic torch that stands on a pole

1x2

256x512

Completed

Lineart needs to be softer, not pixelated, and blended more with the coloring of the object.

Ready to pay

Furniture_Gears_01

 

Animated Gears and chains that turn into the floor.

2x1

512x256

Completed

 

Ready to pay

Entry Portal Standing Torch

 

Sits beside the entry portal

1x1

256x256

Completed

 

Ready to pay

Exit Portal Standing Torch

 

Sits beside the exit portal

1x1

256x256

Completed

 

Ready to pay