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Asset Name | Image | Description | No of dungeon tiles | Pixel Export Dimensions | State of Completion | Notes: | ||||||
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Floor_Alter_Enter | The portal that the player characters enters the dungeon from. | 3x3 | 768 x 768 |
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Floor_Alter_Exit | The portal that the player character exits the dungeon floor from. | 3x3 | 768 x 768 |
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Floor_Tile_01 | A standard floor tile with nothing on it. | 1x1 | 256 x 256 |
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Floor_Tile_02 | A standard floor tile with nothing on it. | 1x1 | 256 x 256 |
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Floor_Decal_01 | Decoration for the floor. | 3x3 | 768 x 768 |
| Bring this asset in-line with the rendering when the floor and walls revision is completed. | |||||||
Floor_Decal_02 | Decoration for the floor | 3x3 | 768 x 768 |
| Bring this asset in-line with the rendering when the floor and walls revision is completed. | |||||||
Floor_Tile_Bricks_01 | A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment. | 1x1 | 256x256 |
| Bring this asset in-line with the rendering when the floor and walls revision is completed. | |||||||
Floor_Tile_Bricks_02 | A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment. | 1x1 | 256x256 |
| Bring this asset in-line with the rendering when the floor and walls revision is completed. | |||||||
Floor_Tile_Bricks_03 | A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment. | 1x1 | 256x256 |
| Bring this asset in-line with the rendering when the floor and walls revision is completed. | |||||||
Floor_Tile_Bricks_04 | A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment. | 1x1 | 256x256 |
| Bring this asset in-line with the rendering when the floor and walls revision is completed. | |||||||
Floor_Tile_Bricks_05 | A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment. | 1x1 | 256x256 |
| Bring this asset in-line with the rendering when the floor and walls revision is completed. | |||||||
Floor_Tile_Pattern_01 | A Pattern that can be applied over a blank floor tile. | 1x1 | 256x256 |
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Floor_Tile_Pattern_02 | A Pattern that can be applied over a blank floor tile. | 1x1 | 256x256 |
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Floor_Tile_Pattern_03 | A Pattern that can be applied over a blank floor tile. | 1x1 | 256x256 |
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Asset Name | Image | Description | No of dungeon tiles | Pixel Export Dimensions | State of Completion | Notes: | ||||||
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Wall_L01 | Corner Wall Asset | 1x3 | 256 x 768 |
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Wall_L02 | Corner Wall Asset | 1x3 | 256 x 768 |
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Wall_L03 | Flat Wall Asset | 1x3 | 256 x 768 |
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Wall_L04 | Flat Wall Asset Alt | 1x3 | 256 x 768 |
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Wall_L05 | Flat Wall Asset Alt | 1x3 | 256 x 768 |
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Wall_L06 | Flat Wall Asset | 1x1 | 256 x 256 |
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Wall_L07 | Flat Wall Asset | 1x1 | 256 x 256 |
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Wall_L08 | Corner Wall Asset | 1x1 | 256 x 256 |
| Lose the triangular ornament. | |||||||
Wall_L09 | Corner Wall Asset | 1x1 | 256 x 256 |
| Lose the triangular ornament. | |||||||
Wall_S01 | Flat Wall Asset | 1x1 | 256 x 256 |
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Wall_S02 | Corner Wall Asset | 1x1 | 256 x 256 |
| Lose the triangular ornament. | |||||||
Wall_S03 | Corner Wall Asset | 1x1 | 256 x 256 |
| Lose the triangular ornament. | |||||||
Wall_S04 | Corner Wall Asset | 1x1 | 256 x 256 |
| Lose the triangular ornament. | |||||||
Wall_S05 | Corner Wall Asset | 1x1 | 256 x 256 |
| Lose the triangular ornament. | |||||||
Wall_S06 | Flat Wall Asset | 1x1 | 256 x 256 |
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Wall_S07 | Flat Wall Asset | 1x1 | 256 x 256 |
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Wall_Out01 | What’s outside of the dungeon | 1x1 | 256 x 256 |
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Wall_Decal_Cracks01 | Cracks in the wall that can be pasted over a clean wall. | 1x2 | 256 x 512 |
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Wall_Decal_Cracks02 | Cracks in the wall that can be pasted over a clean wall. Alternative. | 1x2 | 256 x 512 |
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Wall_Decal_Gears_01 | An animated PSB that has gears turning inside a visible cavity in the wall. | 1x2 | 256 x 512 |
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Wall_Decal_Gears_02 | An ALT animated PSB that has gears turning inside a visible cavity in the wall. | 1x2 | 256 x 512 |
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Wall_Decal_Torch_01 | A magic torch that hangs from the wall. | 1x1 | 256x256 |
| Lineart needs to be softer, thinner not pixelated, and blended more with the coloring of the object. | |||||||
Wall_Decal_Torch_02 | A broken magic torch that hangs from the side walls. | 1x1 | 256x256 |
| Lineart needs to be softer, not pixelated, thinner and blended more with the coloring of the object. | |||||||
Wall_Decal_Protrusion | An architectural feature | 1x3 | 256x768 |
| Will be approved once the wall textures in total have been revised. |
Furniture
Asset Name | Image | Description | No of dungeon tiles | Pixel Export Dimensions | State of Completion | Notes: | ||||||
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Furniture_Grill_01 | A grill that connects the wall to the floor. | 1x1 | 256 x 256 |
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Furniture_Grill_02 | An alternative grill that connects the wall to the floor | 1x1 | 256 x 256 |
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Furniture_Pillar_01 | A pillar that can be placed in the dungeon. | 1x3 | 256 x 768 |
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Furniture_Pillar_02 | An alternative pillar that can be placed in the dungeon. Has loose chains hanging on it. | 1x3 | 256 x 768 |
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Furniture_Table_01 | A alchemist table with potions and books. | 2x1 | 512x256 |
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Furniture_Table_02 | A alchemist table with potions and books. Alt arrangement of objects on the table. | 1x2 | 256x512 |
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Furniture_Table_03 | A table with kinky tools sitting on it. | 2x1 | 512x256 |
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Furniture_Standing_Torch_01 | A magic torch that stands on a pole | 1x2 | 256x512 |
| Lineart needs to be softer, not pixelated, thinner and blended more with the coloring of the object. | |||||||
Furniture_Standing_Torch_02 | A broken magic torch that stands on a pole | 1x2 | 256x512 |
| Lineart needs to be softer, thinner not pixelated, and blended more with the coloring of the object. | |||||||
Furniture_Gears_01 | Animated Gears and chains that turn into the floor. | 2x1 | 512x256 |
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Entry Portal Standing Torch | Sits beside the entry portal | 1x1 | 256x256 |
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Exit Portal Standing Torch | Sits beside the exit portal | 1x1 | 256x256 |
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