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Name | Description | Provisional Asset Name | Provisional In-Game? | Finalized Asset Name | |
---|---|---|---|---|---|
Player Attack 1 | The sound made when the player successfully lands an attack | Cast 09 | |||
Player Attack 2 | The sound made when the player successfully lands an attack | Cast 10 | |||
Player Attack 3 | The sound made when the player successfully lands an attack | Cast 11 | |||
Player Attack | The sound made when the player is unsuccessful in attacking | quick transition (1) | |||
Enemy Attack Successful | The sound made when the player is hit by an enemy attack that doesn’t stun. | Future Sounds (10) | |||
Stunned | The sound made when the player is stunned. | Special & Powerup (48) | |||
Treasure Pickup | The sound made when treasure is picked up. | Coins (24) | |||
Willpower Pickup | The sound made when a willpower potion is picked up | Special & Powerup (41) | |||
Exit Portal Pickup | The sound made when a exit portal key is picked up | Coins (4) | |||
Key Pickup | The sound made when a key is picked up. | Item Purchase (5) | |||
Chest Unlocked | The sound made when a chest is unlocked. | Special & Powerup (32) | |||
Chest Locked | The sound made when a chest can’t be unlocked | Item Lock (1) | |||
Chest Lock Picking 1 | The sound made when a chest is being lock picked | Switch (1) | |||
Chest Lock Picking 2 | The sound made when a chest is being lock picked | Switch (2) | |||
Chest Lock Picking 3 | The sound made when a chest is being lock picked | Switch (4) | |||
Portal Exit Activated Jingle | The sound made when the exit portal activates. | Special & Powerup (3) | |||
Prisoner Freed Jingle | The sound made when a prisoner is freed | Special & Powerup (2) | |||
Prisoner -Deactivating Crystal lock | The sound of when a crystal is successfully deactivated. | Coins (4) | |||
Prisoner Freeing | The sound made while the VFX is playing for the prisoner being freed. | ||||
Cultist Rescued | The sound used when a cultist fly's up after being rescued. | Special & Powerup (7) | |||
Cultist taking Damage | The sound used when a cultist is taking damage | Fantastic Click (3) | |||
Golem Dying | The sound of the golem breaking apart. | Ice (2) | |||
Golem taking damage | The sound of the golem taking damage | Shield Metal 1_1 | |||
Slime Enemy taking damage | The sound that plays when a slime is damaged | Pop (3) | |||
Slime Merging sound effect | The sound that plays when a slime monster merges | Special Pop (3) | |||
Slime dying sound effect | The sound that plays when a slime monster dies | Sci-Fi Click Back | |||
Slime Trapping Player | The sound made when the slime traps a player | Special and Powerup (19) | |||
Lore Found | The sound of lore being found UI | Coins (22) | |||
Lore Reading | The sound of lore UI appearing and pages turning | Book Page (3) | |||
VFX Visual Change - Positive | The Sound that plays on a positive VFX transition | Healing 7 | |||
VFX Visual Change - Negative | The Sound that plays on a negative VFX transition | Negative Effect 06 | |||
VFX Visual Change - Exit Portal Transition | The Sound that plays when the player leaves the dungeon | Positive Effect 3 |
Menus and UI:
Sound effects that are present and used in Menus and Pop-up UIs
Name | Description | Provisional Asset Name | Provisional In-Game? | Finalized Asset Name |
---|---|---|---|---|
Standard Button Press | The sound made when a standard button is pressed. | Click (27) | ||
Start Level Press | The sound made when the button to start a level is pressed. | Click (5) | ||
Puzzle UI Tap Progress | A sound effect played when the player is interacting with a puzzle UI. | Click (2) | ||
Puzzle UI Hold Progress | A sound effect played when the hold button is used with a puzzle UI | Count Prize (Long) | ||
Puzzle UI Solved | A sound effect played when the puzzle UI is solved. | Coins (22) | ||
Struggle Minigame Sound Effect | The sound played as the player is struggling from bondage. | Quick Transitions (2) | ||
Generic UI Unlock Sound | The sound plays when the generic UI Unlock animation plays | Special and powerup (32) |