SFX - Sound Effect List
This is a document that lists all the sound effects used in the Bindmancer:
In Dungeon:
Sound effects that are present and used in dungeon gameplay.
Name | Description | Provisional Asset Name | Provisional In-Game? | Finalized Asset Name |
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Player Attack 1 | The sound made when the player successfully lands an attack | Cast 09 |
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Player Attack 2 | The sound made when the player successfully lands an attack | Cast 10 |
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Player Attack 3 | The sound made when the player successfully lands an attack | Cast 11 |
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Player Attack | The sound made when the player is unsuccessful in attacking | quick transition (1) |
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Enemy Attack Successful | The sound made when the player is hit by an enemy attack that doesn’t stun. | Future Sounds (10) |
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Stunned - Enemy Hit | The sound made when the player is stunned. | Special & Powerup (48) |
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Stunned - Player out of stamina | The sound made when the player runs out of stamina | Buzz Error (1) |
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Treasure Pickup | The sound made when treasure is picked up. | Coins (24) |
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Willpower Pickup | The sound made when a willpower potion is picked up | Special & Powerup (41) |
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Exit Portal Pickup | The sound made when a exit portal key is picked up | Coins (4) |
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Key Pickup | The sound made when a key is picked up. | Item Purchase (5) |
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Chest Unlocked | The sound made when a chest is unlocked. | Special & Powerup (32) |
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Chest Locked | The sound made when a chest can’t be unlocked - Did a offbeat pick | Item Lock (1) |
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Prisoner Wall Lock Picking Wrong | The sound made when a wall prisoner got a wrong pick / offbeat pick | futuristic device glitch (5) |
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Chest Lock Picking 1 | The sound made when a chest is being lock picked | Switch (1) |
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Chest Lock Picking 2 | The sound made when a chest is being lock picked | Switch (2) |
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Chest Lock Picking 3 | The sound made when a chest is being lock picked | Switch (4) |
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Chest Mimic Revealed | The sound made when a chest is revealed to be a mimic | Negative Effect 10 |
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Portal Exit Activated Jingle | The sound made when the exit portal activates. | Special & Powerup (3) |
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Prisoner All - Freed Jingle | The sound made when a prisoner is freed | Special & Powerup (2) |
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Prisoner Pillar -Deactivating Crystal lock | The sound of when a crystal is successfully deactivated. | Coins (4) |
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Prisoner Pillar - Shield Effect | The Sound of when a pillar prisoner’s shield is hit. | Negative Effect 05 |
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Prisoner All - Freeing VFX | The sound made while the VFX is playing for the prisoner being freed. |
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Cultist Rescued | The sound used when a cultist fly's up after being rescued. | Special & Powerup (7) |
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Cultist taking Damage | The sound used when a cultist is taking damage | Fantastic Click (3) |
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Golem Dying | The sound of the golem breaking apart. | Ice (2) |
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Golem taking damage | The sound of the golem taking damage | Shield Metal 1_1 |
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Slime Enemy taking damage | The sound that plays when a slime is damaged | Pop (3) |
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Slime Merging sound effect | The sound that plays when a slime monster merges | Special Pop (3) |
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Slime dying sound effect | The sound that plays when a slime monster dies | Sci-Fi Click Back |
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Slime Trapping Player | The sound made when the slime traps a player | Special and Powerup (19) |
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Lore Found | The sound of lore being found UI | Coins (22) |
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Lore Reading | The sound of lore UI appearing and pages turning | Book Page (3) |
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Lore Exit Screen | The sound of closing the lore screen | Writing (2) |
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VFX Visual Change - Positive | The Sound that plays on a positive VFX transition | Healing 7 |
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VFX Visual Change - Negative | The Sound that plays on a negative VFX transition | Negative Effect 06 |
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VFX Visual Change - Exit Portal Transition | The Sound that plays when the player leaves the dungeon | Positive Effect 3 |
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Use Teleporter Key - Charging | The sound that plays when the teleporter key is used | General Cast Loop 1 |
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Use Teleporter Key - Used | The sound that plays when the teleporter key is used | Healing 8 |
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Ambient Chains | The sounds of chains moving in machines |
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Loot Canister Unlock | The sound made when look canisters unlock. | Ice (1) |
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Tentacle Trap - Encounter Started | The sound made when the player trips a tentacle trap | Negative Effect (9) |
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Tentacle Trap - Encounter Finished | The sound made when the player completes the tentacle trap encounter. | Special & Powerup (12) |
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Menus and UI:
Sound effects that are present and used in Menus and Pop-up UIs
Name | Description | Provisional Asset Name | Provisional In-Game? | Finalized Asset Name |
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Standard Button Press | The sound made when a standard button is pressed. | Click (7) |
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Start Level Press | The sound made when the button to start a level is pressed. | Click (5) |
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Puzzle Beat UI Progress 1 | The sound played when a player progresses on the beat UI | Coins (14) |
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Puzzle Beat UI Progress 2 | The sound played when a player progresses on the beat UI | Coins (14) 1.15x Pitch |
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Puzzle Beat UI Progress 2 | The sound played when a player progresses on the beat UI | Coins (14) 1.3x Pitch |
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Puzzle UI Tap Progress | A sound effect played when the player is interacting with a puzzle UI. | Click (2) |
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Puzzle UI Hold Progress | A sound effect played when the hold button is used with a puzzle UI | Count Prize (Long) |
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Puzzle UI Solved | A sound effect played when the puzzle UI is solved. | Coins (22) |
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Struggle Minigame Sound Effect | The sound played as the player is struggling from bondage. | Quick Transitions (2) |
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Generic UI Unlock Sound | The sound plays when the generic UI Unlock animation plays | Special and powerup (32) |
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