The Town represents the “Resting” period of the core game loop.
What
...
objects are present in the Camp?
The
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Walk around the town.
Talk to townsfolk and freed prisoners.
Receive and hand in quests from townsfolk and freed prisoners.
Spend skill points to improve their character.
Rebuild the town.
Purchase items to bring into the dungeon.
What’s done automatically for you?
The following actions are automatically done as part of the gameplay loop.
They’re done automatically because making them a manual part of the loop wouldn’t make the loop any more fun. And forgetting to do it would create frustration.
When the player returns from the dungeon. The game automatically:
Replenishes the players stamina back to full.
Restocks any “basic” items that are free with every return back to town.
Deposits treasure and building resources into the “Safe” status and out of players inventory.
Concept Art:
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Tower Portal
Where the player character appears from.
Entering it takes the Bindmancer back to the Dungeon Select Screen.
Item Shop
Gear Outfitter
The bondage gear shop is run by a mysterious owner who may or may not have the Bindmancer’s best intentions in mind. The better gear makes her more powerful, but at what cost?
Research Outpost
The Inn (Where freed heroes go.)
The outside environment.
What actions can be done in the Camp?
Purchase consumable items for the dungeon at the Item Shop
Health Vials
Platinum Keys (Allows opening Platinum Doors)
Escape Beacon (Allows escape from the tower at any time)
Level up the Bindmancer in the Camp via the Gear Shop.
Replaces leveling-up in the dungeon via a UI.
Better context.
Talk about lore at the research outpost.
View the gallery
Talk to characters for story and lore (And view the Gallery)
Return lore to the researcher.
Upgrade Various Buildings
Consumable Shop
The library (Lore)
The Gear Shop
What buildings are upgraded in the Camp?
Tower Portal (Dungeon Enterence)
Upgrade Level | What’s Available + Upgrades |
---|---|
No Upgrade | Enter into Floors 1-7 |
Level 2 | Enter into floors 7-13 |
Level 3 | Enter into floors 14-19 |
Level 4 | Enter into floors 20-25 |
Level 5 | Enter into floors 26-30 |
Item Shop (Consumable Items)
Upgrade Level | What’s Available + Upgrades |
---|---|
No Upgrade |
|
Level 2 |
|
Level 3 |
|
Research Outpost (Lore)
Upgrade Level | What’s Available + Upgrades |
---|---|
No Upgrade |
|
Level 2 |
|
Level 3 |
|
The Gear Outfitter (Level up Character)
Upgrade Level | What’s Available + Upgrades |
---|---|
No Upgrade |
|
Level 2 |
|
Level 3 |
|
The Inn (Where freed heroes go)
Upgrade Level | What’s Available + Upgrades |
---|---|
No Upgrade |
|
Warrior Room | |