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The Town represents the “Resting” period of the core game loop.

What

...

objects are present in the Camp?

  • The

...

  • Walk around the town.

  • Talk to townsfolk and freed prisoners.

  • Receive and hand in quests from townsfolk and freed prisoners.

  • Spend skill points to improve their character.

  • Rebuild the town.

  • Purchase items to bring into the dungeon.

What’s done automatically for you?

The following actions are automatically done as part of the gameplay loop.

They’re done automatically because making them a manual part of the loop wouldn’t make the loop any more fun. And forgetting to do it would create frustration.

When the player returns from the dungeon. The game automatically:

  • Replenishes the players stamina back to full.

  • Restocks any “basic” items that are free with every return back to town.

  • Deposits treasure and building resources into the “Safe” status and out of players inventory.

Concept Art:

...

  • Tower Portal

    • Where the player character appears from.

    • Entering it takes the Bindmancer back to the Dungeon Select Screen.

  • Item Shop

  • Gear Outfitter

    • The bondage gear shop is run by a mysterious owner who may or may not have the Bindmancer’s best intentions in mind. The better gear makes her more powerful, but at what cost?

  • Research Outpost

  • The Inn (Where freed heroes go.)

  • The outside environment.

What actions can be done in the Camp?

  • Purchase consumable items for the dungeon at the Item Shop

    • Health Vials

    • Platinum Keys (Allows opening Platinum Doors)

    • Escape Beacon (Allows escape from the tower at any time)

  • Level up the Bindmancer in the Camp via the Gear Shop.

    • Replaces leveling-up in the dungeon via a UI.

    • Better context.

  • Talk about lore at the research outpost.

    • View the gallery

  • Talk to characters for story and lore (And view the Gallery)

  • Return lore to the researcher.

  • Upgrade Various Buildings

    • Consumable Shop

    • The library (Lore)

    • The Gear Shop

What buildings are upgraded in the Camp?

Tower Portal (Dungeon Enterence)

Upgrade Level

What’s Available + Upgrades

No Upgrade

Enter into Floors 1-7

Level 2

Enter into floors 7-13

Level 3

Enter into floors 14-19

Level 4

Enter into floors 20-25

Level 5

Enter into floors 26-30

Item Shop (Consumable Items)

Upgrade Level

What’s Available + Upgrades

No Upgrade

  • Small Health Vial

  • Platinum Key

Level 2

  • Medium Health Vial

  • Trap Bypasser

  • Escape Beacon

Level 3

  • Large Health Vial

Research Outpost (Lore)

Upgrade Level

What’s Available + Upgrades

No Upgrade

  • Gallery Feature

Level 2

  • Enemy Bounties

Level 3

  • Treasure Bounties

The Gear Outfitter (Level up Character)

Upgrade Level

What’s Available + Upgrades

No Upgrade

  • Gallery Feature

Level 2

  • Enemy Bounties

Level 3

  • Treasure Bounties

The Inn (Where freed heroes go)

Upgrade Level

What’s Available + Upgrades

No Upgrade

  • Walk around Tavern to view characters.

Warrior Room