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This list contains all the dungeon environment assets that will be needed for the first playable to be releasedCamp level.
Exporting:
All assets are to be exported at 256 pixels per dungeon tile.
Exported Singular assets to be exported as either PNG or BMP with transparency enabled.
Many assets can be exported as a finalized .PSD (Photoshop Big File)
State of Completion Meanings:
= The artist (Or Caroo) needs to present ideas for what the asset looks like.Status title NEEDS CONCEPTING
= The hired artist needs to make the assets.Status colour Blue title Needs Production
= The general idea is acceptable. Now it needs to be produced to full rendering and exported. Or something happened to the asset when put in-game that needs addressing.Status colour Yellow title NEEDS POLISH
= What was created didn’t hit the mark when used in-game.Status colour Red title NEEDS REDESIGN
= The art asset is completed and looks great in-game.Status colour Green title Completed
WIP Screenshots
The following are screenshots of the Camp environment.
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WIP Full Environment Screengrab
This screengrab shows the size of the interactive environment of the camp. + The mass of repeating walls.
The mass and depth of the walls is needed as the camera is centered on the character and the view of the tiled walls goes multiple layers deep.
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Floor Assets
Asset Name | Image | Description | No of dungeon tiles | Pixel Export Dimensions | State of Completion | Notes: | Paid Stats |
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Floor_Alter_Enter
A portal that the player |
uses to enter the Camp from the Tower. | 3x3 | 768 x 768 |
| Paid |
5-6 different subtle tile path patterns that can be intermixed to create a pathway on the ground. | 1x1 | 256x256 |
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5-6 Assets in total | |||||||||||
5-6 different stone/rubble pieces designed to lay on the floor of the Camp. | 1x1 | 256x256 |
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5-6 assets in Total | |||||||||||||
A floor tile that’s the edge of the cliff facing the tower in the background. | 4x23 | 1,024 x 5,888 |
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Cliff Assets
Asset Name | Image | Description | No of dungeon tiles | Pixel Export Dimensions | State of Completion | Notes: | Paid Status |
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4-6 left and right side facing “Rock Wall” assets that can be used on mass to repeat to create an environmental boundary to the East and West. | 2x5 | 512x1280 |
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Each asset should be different as to break up repetition. | |||||||||||||
2-3 front facing “Rock Wall” assets that can be used on mass to repeat to create an environmental boundary to the south. | 2x5 | 512x1280 |
| Each asset should be different as to break up repetition. |
Background of the Tower
Asset Name | Image | Description | No of dungeon tiles | Pixel Export Dimensions | State of Completion | Notes: | Paid Status |
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Nighttime Skyline behind the tower. | Not a tiled sprite. It’s a flat image. | 8192 long 2048 high |
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Tower in the Background | Not a tiled sprite. | 2048 Long 4096 High |
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Cliff Edges in the background + A glow in front of the tower. | Not a tiled sprite. It’s a flat image. | 8192 long 2048 high |
| Cliff edges and glow can be separate assets. | |||||||||
A background of the cliff behind the tower that creates the “Valley” that the tower resides in. | Not a tiled sprite. It’s a flat image. | 8192 long 2048 high |
Shops, Shrine and Portal
A number of these assets have “Upgrades” where the object gets more intricate and complex in appearance due to the player upgrading it. These include:
The stone portalStone Portal. It's upgraded 5 times, each time adding more detail and complexity to the portals pillars.
The Outfitters shopShop. It’s upgraded 5 times. It Starts out as a pedistool but gets more complex as it progresses.
the item shopThe Item Shop. It’s upgraded 2 times. It starts out as a few crates of goods next to the character but improves to a outfitted stall stop.
Research Shop. It’s upgraded 2 times. It starts out a research desk and becomes a outfitted research station.
Asset Name | Image | Description | No of dungeon tiles | Pixel Export Dimensions | State of Completion | Notes: | Paid Status |
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The stone portal used to return to the tower. Has a main sprite and then 5 additional upgrades. | 6 High 7 Long | 1,536 high 1,792 Long |
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6 Assets in Total | |||||||||||
A magic portal that displays the current prisoner to be freed. Could be animated via a few repeating frames. | 3 High 3 Long | 768 High 768 Long |
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Item Shop. Has a main display but also has 2 additional levels of upgrades. | 4 High 4 Long | 1024 High 1024 Long |
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3-4 Assets in Total | |||||||||||
Construction Shop. A single asset with no upgrades. | 3 High 3 Long | 768 High 768 Long |
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Outfitter Shop A main asset with 5 additional upgrade sprites. | 4 High 3 Long | 1024 High 768 Long |
| 6 Assets in Total |
Research Shop Has a main display but also has 2 additional levels of upgrades. | 4 High 3 Long | 1024 High 768 Long |
| 3 Assets in Total |
A Healing Shrine the player uses to recover health. Should have a style similar to the stone portals. | 2 High 1 Long | 512 High 256 Long |
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Furniture
Asset Name | Image | Description | No of dungeon tiles | Pixel Export Dimensions | State of Completion | Notes: | Paid Status |
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A structure that’s a light source for the environment. Has similar art design to the stone portal. | 1 Long 2 High | 256 Long 512 High |
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A stone furniture that characters can use as a seat. | 2 Long 1 High | 512 Long 256 High |
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A stone furniture that characters can use as a seat. | 1 Long 1 High | 256 Long 256 High |
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