Camp Environment Assets

Refined Art Asset List

This list contains all the assets needed for the Camp level.

 

Exporting:

  • All assets are to be exported at 256 pixels per dungeon tile.

  • Singular assets to be exported as either PNG or BMP with transparency enabled.

  • Many assets can be exported as a finalized .PSD (Photoshop Big File)

State of Completion Meanings:

  • NEEDS CONCEPTING = The artist (Or Caroo) needs to present ideas for what the asset looks like.

  • Needs Production = The hired artist needs to make the assets.

  • NEEDS POLISH = The general idea is acceptable. Now it needs to be produced to full rendering and exported. Or something happened to the asset when put in-game that needs addressing.

  • NEEDS REDESIGN = What was created didn’t hit the mark when used in-game.

  • Completed = The art asset is completed and looks great in-game.

 

WIP Screenshots

  • The following are screenshots of the Camp environment.

image-20240522-095253.png
image-20240522-095355.png

 

WIP Full Environment Screengrab

This screengrab shows the size of the interactive environment of the camp. + The mass of repeating walls.

The mass and depth of the walls is needed as the camera is centered on the character and the view of the tiled walls goes multiple layers deep.

 

Floor Assets

 

Asset Name

Image

Description

No of dungeon tiles

Pixel Export Dimensions

State of Completion

Notes:

Paid Stats

Asset Name

Image

Description

No of dungeon tiles

Pixel Export Dimensions

State of Completion

Notes:

Paid Stats

 

 

A portal that the player uses to enter the Camp from the Tower.

3x3

768 x 768

Completed

 

Paid

 

 

 

5-6 different subtle tile path patterns that can be intermixed to create a pathway on the ground.

1x1

256x256

Needs Production

5-6 Assets in total

 

 

 

 

5-6 different stone/rubble pieces designed to lay on the floor of the Camp.

1x1

256x256

Needs Production

5-6 assets in Total

 

 

 

 

A floor tile that’s the edge of the cliff facing the tower in the background.

4x23

1,024 x 5,888

Needs Production

 

 

 

 

Cliff Assets

Asset Name

Image

Description

No of dungeon tiles

Pixel Export Dimensions

State of Completion

Notes:

Paid Status

Asset Name

Image

Description

No of dungeon tiles

Pixel Export Dimensions

State of Completion

Notes:

Paid Status

 

 

 

4-6 left and right side facing “Rock Wall” assets that can be used on mass to repeat to create an environmental boundary to the East and West.

2x5

512x1280

Needs Production

Each asset should be different as to break up repetition.

 

 

 

 

2-3 front facing “Rock Wall” assets that can be used on mass to repeat to create an environmental boundary to the south.

2x5

512x1280

Needs Production

Each asset should be different as to break up repetition.

 

Background of the Tower

Asset Name

Image

Description

No of dungeon tiles

Pixel Export Dimensions

State of Completion

Notes:

Paid Status

Asset Name

Image

Description

No of dungeon tiles

Pixel Export Dimensions

State of Completion

Notes:

Paid Status

 

 

 

Nighttime Skyline behind the tower.

Not a tiled sprite. It’s a flat image.

8192 long

2048 high

Needs Production

 

 

 

 

 

Tower in the Background

Not a tiled sprite.

It’s a flat image.

2048 Long

4096 High

Needs Production

 

 

 

 

 

Cliff Edges in the background + A glow in front of the tower.

Not a tiled sprite.

It’s a flat image.

8192 long

2048 high

Needs Production

Cliff edges and glow can be separate assets.

 

 

 

 

A background of the cliff behind the tower that creates the “Valley” that the tower resides in.

Not a tiled sprite.

It’s a flat image.

8192 long

2048 high

 

 

 

Shops, Shrine and Portal

A number of these assets have “Upgrades” where the object gets more intricate and complex in appearance due to the player upgrading it. These include:

  • The Stone Portal. It's upgraded 5 times, each time adding more detail and complexity to the portals pillars.

  • The Outfitters Shop. It’s upgraded 5 times. It Starts out as a pedistool but gets more complex as it progresses.

  • The Item Shop. It’s upgraded 2 times. It starts out as a few crates of goods next to the character but improves to a outfitted stall stop.

  • Research Shop. It’s upgraded 2 times. It starts out a research desk and becomes a outfitted research station.

Asset Name

Image

Description

No of dungeon tiles

Pixel Export Dimensions

State of Completion

Notes:

Paid Status

Asset Name

Image

Description

No of dungeon tiles

Pixel Export Dimensions

State of Completion

Notes:

Paid Status

 

 

 

The stone portal used to return to the tower.

Has a main sprite and then 5 additional upgrades.

6 High

7 Long

1,536 high

1,792

Long

Needs Production

6 Assets in Total

 

 

 

 

A magic portal that displays the current prisoner to be freed.

Could be animated via a few repeating frames.

3 High

3 Long

768 High

768 Long

Needs Production

 

 

 

 

 

Item Shop.

Has a main display but also has 2 additional levels of upgrades.

4 High

4 Long

1024 High

1024 Long

Needs Production

3-4 Assets in Total

 

 

 

 

Construction Shop.

A single asset with no upgrades.

3 High

3 Long

768 High

768 Long

Needs Production

 

 

 

 

 

Outfitter Shop

A main asset with 5 additional upgrade sprites.

4 High

3 Long

1024 High

768 Long

Needs Production

6 Assets in Total

 

 

 

 

Research Shop

Has a main display but also has 2 additional levels of upgrades.

4 High

3 Long

1024 High

768 Long

Needs Production

3 Assets in Total

 

 

 

 

A Healing Shrine the player uses to recover health. Should have a style similar to the stone portals.

2 High

1 Long

512 High

256 Long

Needs Production

 

 

Furniture

Asset Name

Image

Description

No of dungeon tiles

Pixel Export Dimensions

State of Completion

Notes:

Paid Status

Asset Name

Image

Description

No of dungeon tiles

Pixel Export Dimensions

State of Completion

Notes:

Paid Status

 

 

 

A structure that’s a light source for the environment. Has similar art design to the stone portal.

1 Long

2 High

256 Long

512 High

Needs Production

 

 

 

 

 

A stone furniture that characters can use as a seat.

2 Long

1 High

512 Long

256 High

Needs Production

 

 

 

 

 

A stone furniture that characters can use as a seat.

1 Long

1 High

256 Long

256 High

Needs Production