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First Playable Asset List

This list contains all the dungeon environment assets that will be needed for the first playable to be released.

Exporting:

  • All assets are to be exported at 256 pixels per dungeon tile.

  • Exported as either PNG or BMP with transparency enabled.

State of Completion Meanings:

  • NEEDS CONCEPTING = The artist (Or Caroo) needs to present ideas for what the asset looks like.

  • NEEDS POLISH = The general idea is acceptable. Now it needs to be produced to full rendering and exported. Or something happened to the asset when put in-game that needs addressing.

  • NEEDS REDESIGN = What was created didn’t hit the mark when used in-game.

  • COMPLETED = The art asset is completed and looks great in-game.

Sketch Screencaps

Floor Assets

Asset Name

Image

Description

No of dungeon tiles

Pixel Export Dimensions

State of Completion

Floor_Alter_Enter

The portal that the player characters enters the dungeon from.

3x3

768 x 768


NEEDS CONCEPTING

Floor_Alter_Exit

The portal that the player character exits the dungeon floor from.

3x3

768 x 768

NEEDS CONCEPTING

Floor_Tile_01

A standard floor tile with nothing on it.

1x1

256 x 256

NEEDS POLISH

Floor_Tile_02

A standard floor tile with nothing on it.

1x1

256 x 256

NEEDS POLISH

Floor_Decal_01

Decoration for the floor.

3x3

768 x 768

NEEDS POLISH

Floor_Decal_02

Decoration for the floor

3x3

768 x 768

NEEDS POLISH

Floor_Tile_Bricks_01

A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment.

1x1

256x256

NEEDS REDESIGN

Floor_Tile_Bricks_02

A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment.

1x1

256x256

NEEDS REDESIGN

Floor_Tile_Bricks_03

A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment.

1x1

256x256

NEEDS REDESIGN

Floor_Tile_Bricks_04

A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment.

1x1

256x256

NEEDS REDESIGN

Floor_Tile_Bricks_05

A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment.

1x1

256x256

NEEDS REDESIGN

Floor_Tile_Pattern_01

A Pattern that can be applied over a blank floor tile.

1x1

256x256

NEEDS CONCEPTING

Floor_Tile_Pattern_02

A Pattern that can be applied over a blank floor tile.

1x1

256x256

NEEDS CONCEPTING

Floor_Tile_Pattern_03

A Pattern that can be applied over a blank floor tile.

1x1

256x256

NEEDS CONCEPTING

Wall Assets

Asset Name

Image

Description

No of dungeon tiles

Pixel Export Dimensions

State of Completion

Wall_L01

Corner Wall Asset

1x3

256 x 768

NEEDS REDESIGN

Wall_L02

Corner Wall Asset

1x3

256 x 768

NEEDS REDESIGN

Wall_L03

Flat Wall Asset

1x3

256 x 768

NEEDS REDESIGN

Wall_L04

Flat Wall Asset Alt

1x3

256 x 768

NEEDS REDESIGN

Wall_L05

Flat Wall Asset Alt

1x3

256 x 768

NEEDS REDESIGN

Wall_L06

Flat Wall Asset

1x1

256 x 256

NEEDS REDESIGN

Wall_L07

Flat Wall Asset

1x1

256 x 256

NEEDS REDESIGN

Wall_L08

Corner Wall Asset

1x1

256 x 256

NEEDS REDESIGN

Wall_L09

Corner Wall Asset

1x1

256 x 256

NEEDS REDESIGN

Wall_S01

Flat Wall Asset

1x1

256 x 256

NEEDS REDESIGN

Wall_S02

Corner Wall Asset

1x1

256 x 256

NEEDS REDESIGN

Wall_S03

Corner Wall Asset

1x1

256 x 256

NEEDS REDESIGN

Wall_S04

Corner Wall Asset

1x1

256 x 256

NEEDS REDESIGN

Wall_S05

Corner Wall Asset

1x1

256 x 256

NEEDS REDESIGN

Wall_S06

Flat Wall Asset

1x1

256 x 256

NEEDS REDESIGN

Wall_S07

Flat Wall Asset

1x1

256 x 256

NEEDS REDESIGN

Wall_Out01

What’s outside of the dungeon

1x1

256 x 256

NEEDS REDESIGN

Wall_Decal_Cracks01

Cracks in the wall that can be pasted over a clean wall.

1x2

256 x 512

NEEDS CONCEPTING

Wall_Decal_Cracks02

Cracks in the wall that can be pasted over a clean wall. Alternative.

1x2

256 x 512

NEEDS CONCEPTING

Wall_Decal_Gears_01

An animated PSB that has gears turning inside a visible cavity in the wall.

1x2

256 x 512

NEEDS CONCEPTING

Wall_Decal_Gears_02

An ALT animated PSB that has gears turning inside a visible cavity in the wall.

1x2

256 x 512

NEEDS CONCEPTING

Wall_Decal_Torch_01

A magic torch that hangs from the wall.

1x1

256x256

NEEDS CONCEPTING

Wall_Decal_Torch_02

A broken magic torch that hangs from the side walls.

1x1

256x256

NEEDS CONCEPTING

Wall_Decal_Protrusion

An architectural feature

1x3

256x768

NEEDS CONCEPTING

Furniture

Asset Name

Image

Description

No of dungeon tiles

Pixel Export Dimensions

State of Completion

Furniture_Grill_01

A grill that connects the wall to the floor.

1x1

256 x 256

NEEDS REDESIGN

Furniture_Grill_02

An alternative grill that connects the wall to the floor

1x1

256 x 256

NEEDS REDESIGN

Furniture_Pillar_01

A pillar that can be placed in the dungeon.

1x3

256 x 768

NEEDS CONCEPTING

Furniture_Pillar_02

An alternative pillar that can be placed in the dungeon. Has loose chains hanging on it.

1x3

256 x 768

NEEDS CONCEPTING

Furniture_Table_01

A alchemist table with potions and books.

2x1

512x256

NEEDS CONCEPTING

Furniture_Table_02

A alchemist table with potions and books. Alt arrangement of objects on the table.

1x2

256x512

NEEDS CONCEPTING

Furniture_Table_03

A table with kinky tools sitting on it.

2x1

512x256

NEEDS CONCEPTING

Furniture_Standing_Torch_01

A magic torch that stands on a pole

1x2

256x512

NEEDS CONCEPTING

Furniture_Standing_Torch_02

A broken magic torch that stands on a pole

1x2

256x512

NEEDS CONCEPTING

Furniture_Gears_01

Animated Gears and chains that turn into the floor.

2x1

512x256

NEEDS CONCEPTING

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