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First Playable Asset List

This list contains all the dungeon environment assets that will be needed for the first playable to be released.

Exporting:

  • All assets are to be exported at 256 pixels per dungeon tile.

  • Exported as either PNG or BMP with transparency enabled.

State of Completion Meanings:

  • NEEDS CONCEPTING = The artist (Or Caroo) needs to present ideas for what the asset looks like.

  • NEEDS POLISH = The general idea is acceptable. Now it needs to be produced to full rendering and exported. Or something happened to the asset when put in-game that needs addressing.

  • NEEDS REDESIGN = What was created didn’t hit the mark when used in-game.

  • COMPLETED = The art asset is completed and looks great in-game.

Sketch Screencaps

Floor Assets

Asset Name

Image

Description

No of dungeon tiles

Pixel Export Dimensions

State of Completion

Notes:

Floor_Alter_Enter

The portal that the player characters enters the dungeon from.

3x3

768 x 768

COMPLETED

Floor_Alter_Exit

The portal that the player character exits the dungeon floor from.

3x3

768 x 768

COMPLETED

Floor_Tile_01

A standard floor tile with nothing on it.

1x1

256 x 256

NEEDS POLISH

Floor_Tile_02

A standard floor tile with nothing on it.

1x1

256 x 256

NEEDS POLISH

Floor_Decal_01

Decoration for the floor.

3x3

768 x 768

NEEDS POLISH

Floor_Decal_02

Decoration for the floor

3x3

768 x 768

NEEDS POLISH

Floor_Tile_Bricks_01

A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment.

1x1

256x256

NEEDS REDESIGN

Floor_Tile_Bricks_02

A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment.

1x1

256x256

NEEDS REDESIGN

Floor_Tile_Bricks_03

A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment.

1x1

256x256

NEEDS REDESIGN

Floor_Tile_Bricks_04

A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment.

1x1

256x256

NEEDS REDESIGN

Floor_Tile_Bricks_05

A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment.

1x1

256x256

NEEDS REDESIGN

Floor_Tile_Pattern_01

A Pattern that can be applied over a blank floor tile.

1x1

256x256

NEEDS CONCEPTING

Floor_Tile_Pattern_02

A Pattern that can be applied over a blank floor tile.

1x1

256x256

NEEDS CONCEPTING

Floor_Tile_Pattern_03

A Pattern that can be applied over a blank floor tile.

1x1

256x256

NEEDS CONCEPTING

Wall Assets

Asset Name

Image

Description

No of dungeon tiles

Pixel Export Dimensions

State of Completion

Notes:

Wall_L01

Corner Wall Asset

1x3

256 x 768

NEEDS REDESIGN

Wall_L02

Corner Wall Asset

1x3

256 x 768

NEEDS REDESIGN

Wall_L03

Flat Wall Asset

1x3

256 x 768

NEEDS REDESIGN

Wall_L04

Flat Wall Asset Alt

1x3

256 x 768

NEEDS REDESIGN

Wall_L05

Flat Wall Asset Alt

1x3

256 x 768

NEEDS REDESIGN

Wall_L06

Flat Wall Asset

1x1

256 x 256

NEEDS REDESIGN

Wall_L07

Flat Wall Asset

1x1

256 x 256

NEEDS REDESIGN

Wall_L08

Corner Wall Asset

1x1

256 x 256

NEEDS REDESIGN

Wall_L09

Corner Wall Asset

1x1

256 x 256

NEEDS REDESIGN

Wall_S01

Flat Wall Asset

1x1

256 x 256

NEEDS REDESIGN

Wall_S02

Corner Wall Asset

1x1

256 x 256

NEEDS REDESIGN

Wall_S03

Corner Wall Asset

1x1

256 x 256

NEEDS REDESIGN

Wall_S04

Corner Wall Asset

1x1

256 x 256

NEEDS REDESIGN

Wall_S05

Corner Wall Asset

1x1

256 x 256

NEEDS REDESIGN

Wall_S06

Flat Wall Asset

1x1

256 x 256

NEEDS REDESIGN

Wall_S07

Flat Wall Asset

1x1

256 x 256

NEEDS REDESIGN

Wall_Out01

What’s outside of the dungeon

1x1

256 x 256

NEEDS REDESIGN

Wall_Decal_Cracks01

Cracks in the wall that can be pasted over a clean wall.

1x2

256 x 512

NEEDS CONCEPTING

Wall_Decal_Cracks02

Cracks in the wall that can be pasted over a clean wall. Alternative.

1x2

256 x 512

NEEDS CONCEPTING

Wall_Decal_Gears_01

An animated PSB that has gears turning inside a visible cavity in the wall.

1x2

256 x 512

COMPLETED

Wall_Decal_Gears_02

An ALT animated PSB that has gears turning inside a visible cavity in the wall.

1x2

256 x 512

COMPLETED

Wall_Decal_Torch_01

A magic torch that hangs from the wall.

1x1

256x256

NEEDS REDESIGN

Lineart needs to be softer, thinner and blended more with the coloring of the object.

Wall_Decal_Torch_02

A broken magic torch that hangs from the side walls.

1x1

256x256

NEEDS REDESIGN

Lineart needs to be softer, thinner and blended more with the coloring of the object.

Wall_Decal_Protrusion

An architectural feature

1x3

256x768

NEEDS CONCEPTING

Furniture

Asset Name

Image

Description

No of dungeon tiles

Pixel Export Dimensions

State of Completion

Notes:

Furniture_Grill_01

A grill that connects the wall to the floor.

1x1

256 x 256

NEEDS REDESIGN

Furniture_Grill_02

An alternative grill that connects the wall to the floor

1x1

256 x 256

NEEDS REDESIGN

Furniture_Pillar_01

A pillar that can be placed in the dungeon.

1x3

256 x 768

NEEDS CONCEPTING

Furniture_Pillar_02

An alternative pillar that can be placed in the dungeon. Has loose chains hanging on it.

1x3

256 x 768

NEEDS CONCEPTING

Furniture_Table_01

A alchemist table with potions and books.

2x1

512x256

NEEDS CONCEPTING

Furniture_Table_02

A alchemist table with potions and books. Alt arrangement of objects on the table.

1x2

256x512

NEEDS CONCEPTING

Furniture_Table_03

A table with kinky tools sitting on it.

2x1

512x256

NEEDS CONCEPTING

Furniture_Standing_Torch_01

A magic torch that stands on a pole

1x2

256x512

NEEDS REDESIGN

Lineart needs to be softer, thinner and blended more with the coloring of the object.

Furniture_Standing_Torch_02

A broken magic torch that stands on a pole

1x2

256x512

NEEDS REDESIGN

Lineart needs to be softer, thinner and blended more with the coloring of the object.

Furniture_Gears_01

Animated Gears and chains that turn into the floor.

2x1

512x256

NEEDS CONCEPTING

Entry Portal Standing Torch

Sits beside the entry portal

1x1

256x256

COMPLETED

Exit Portal Standing Torch

Sits beside the exit portal

1x1

256x256

NEEDS CONCEPTING

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