This is a document that lists all the sound effects used in the Bindmancer:
In Dungeon:
Sound effects that are present and used in dungeon gameplay.
Name | Description | Provisional Asset Name | Provisional In-Game? | Finalized Asset Name |
---|---|---|---|---|
Player Attack Successful | The sound made when the player successfully lands an attack | |||
Player Attack | The sound made when the player is unsuccessful in attacking | quick transition (1) | ||
Enemy Attack Successful | The sound made when the player is hit by an enemy attack that doesn’t stun. | Future Sounds (10) | ||
Stunned | The sound made when the player is stunned. | Special & Powerup (48) | ||
Treasure Pickup | The sound made when treasure is picked up. | Coins (24) | ||
Willpower Pickup | The sound made when a willpower potion is picked up | Special & Powerup (41) | ||
Exit Portal Pickup | The sound made when a exit portal key is picked up | Coins (4) | ||
Key Pickup | The sound made when a key is picked up. | Item Purchase (5) | ||
Chest Unlocked | The sound made when a chest is unlocked. | Special & Powerup (32) | ||
Chest Locked | The sound made when a chest can’t be unlocked | Item Lock (1) | ||
Chest Lock Picking 1 | The sound made when a chest is being lock picked | Switch (1) | ||
Chest Lock Picking 2 | The sound made when a chest is being lock picked | Switch (2) | ||
Chest Lock Picking 3 | The sound made when a chest is being lock picked | Switch (4) | ||
Portal Entry Jingle | The sound made when the portal activates. | |||
Portal Exit Jingle | The sound made when the exit portal activates. | Intro (2) | ||
Prisoner Freed Jingle | The sound made when a prisoner is freed | Special & Powerup (2) | ||
Encounter UI - Solving Puzzle | The sound made when a puzzle is solved. | |||
Prisoner -Deactivating Crystal lock | The sound of when a crystal is successfully deactivated. | Coins (4) | ||
Prisoner Freeing | The sound made while the VFX is playing for the prisoner being freed. | |||
Magic Transition VFX sound effect | The sound made when a transition sound effect is used. | |||
Cultist Rescued | The sound used when a cultist fly's up after being rescued. | Special & Powerup (7) | ||
Golem Dying | The sound of the golem breaking apart. | Ice (2) | ||
Lore Found | The sound of lore being found UI | Coins (22) | ||
Lore Reading | The sound of lore UI appearing and pages turning | Book Page (3) |
Menus and UI:
Sound effects that are present and used in Menus and Pop-up UIs
Name | Description | Provisional Asset Name | Provisional In-Game? | Finalized Asset Name |
---|---|---|---|---|
Standard Button Press | The sound made when a standard button is pressed. | Click (2) | ||
Start Level Press | The sound made when the button to start a level is pressed. | Click (5) |