Refined Art Asset List
This list contains all the dungeon environment assets that will be needed for the first playable to be released.
Exporting:
All assets are to be exported at 256 pixels per dungeon tile.
Exported as either PNG or BMP with transparency enabled.
State of Completion Meanings:
NEEDS CONCEPTING = The artist (Or Caroo) needs to present ideas for what the asset looks like.
NEEDS PRODUCTION = The hired artist needs to make the assets.
NEEDS POLISH = The general idea is acceptable. Now it needs to be produced to full rendering and exported. Or something happened to the asset when put in-game that needs addressing.
NEEDS REDESIGN = What was created didn’t hit the mark when used in-game.
COMPLETED = The art asset is completed and looks great in-game.
WIP Screenshots
WIP Full Environment Screengrab
This screengrab shows the size of the interactive environment of the camp. + The mass of repeating walls.
Floor Assets
Asset Name | Image | Description | No of dungeon tiles | Pixel Export Dimensions | State of Completion | Notes: | Paid Stats |
---|---|---|---|---|---|---|---|
Floor_Alter_Enter | The portal that the player characters enters the dungeon from. | 3x3 | 768 x 768 | COMPLETED | Paid | ||
5-6 different subtle tile path patterns that can be intermixed to create a pathway on the ground. | 1x1 | 256x256 | NEEDS PRODUCTION | ||||
5-6 different stone/rubble pieces designed to lay on the floor of the Camp. | 1x1 | 256x256 | NEEDS PRODUCTION | ||||
A floor tile that’s the edge of the cliff facing the tower in the background. | 4x23 | 1,024 x 5,888 | NEEDS PRODUCTION |
Cliff Assets
Asset Name | Image | Description | No of dungeon tiles | Pixel Export Dimensions | State of Completion | Notes: | Paid Status |
---|---|---|---|---|---|---|---|
4-6 left and right side facing “Rock Wall” assets that can be used on mass to repeat to create an environmental boundary to the East and West. | 2x5 | 512x1280 | NEEDS PRODUCTION | ||||
2-3 front facing “Rock Wall” assets that can be used on mass to repeat to create an environmental boundary to the south. | 2x5 | 512x1280 | NEEDS PRODUCTION |
Background of the Tower
Asset Name | Image | Description | No of dungeon tiles | Pixel Export Dimensions | State of Completion | Notes: | Paid Status |
---|---|---|---|---|---|---|---|
Nighttime Skyline behind the tower. | Not a tiled sprite. It’s a flat image. | 8192 long 2048 high | NEEDS PRODUCTION | ||||
Tower in the Background | Not a tiled sprite. | 2048 Long 4096 High | NEEDS PRODUCTION | ||||
Cliff Edges in the background + A glow in front of the tower. | Not a tiled sprite. It’s a flat image. | 8192 long 2048 high | NEEDS PRODUCTION | ||||
Shops, Shrine and Portal
A number of these assets have “Upgrades” where the object gets more intricate and complex in appearance due to the player upgrading it. These include:
The stone portal. It's upgraded 5 times, each time adding more detail and complexity to the portals pillars.
The Outfitters shop. It’s upgraded 5 times. It Starts out as a pedistool but gets more complex as it progresses.
the item shop. It’s upgraded 2 times. It starts out as a few crates of goods next to the character but improves to a outfitted stall stop.
Research Shop. It’s upgraded 2 times. It starts out a research desk and becomes a outfitted research station.
Asset Name | Image | Description | No of dungeon tiles | Pixel Export Dimensions | State of Completion | Notes: | Paid Status |
---|---|---|---|---|---|---|---|
The stone portal used to return to the tower. Has a main sprite and then 5 additional upgrades. | 6 High 7 Long | 1,536 high 1,792 Long | NEEDS PRODUCTION | ||||
A magic portal that displays the current prisoner to be freed. Could be animated via a few repeating frames. | 3 High 3 Long | 768 High 768 Long | NEEDS PRODUCTION | ||||
Item Shop. Has a main display but also has 2 additional levels of upgrades. | 4 High 4 Long | 1024 High 1024 Long | NEEDS PRODUCTION | ||||
Construction Shop. A single asset with no upgrades. | 3 High 3 Long | 768 High 768 Long | NEEDS PRODUCTION | ||||
Outfitter Shop A main asset with 5 additional upgrade sprites. | 4 High 3 Long | 1024 High 768 Long | NEEDS PRODUCTION | ||||
Research Shop Has a main display but also has 2 additional levels of upgrades. | 4 High 3 Long | 1024 High 768 Long | NEEDS PRODUCTION | ||||
A Healing Shrine the player uses to recover health. Should have a style similar to the stone portals. | 2 High 1 Long | 512 High 256 Long | NEEDS PRODUCTION |
Furniture
Asset Name | Image | Description | No of dungeon tiles | Pixel Export Dimensions | State of Completion | Notes: | Paid Status |
---|---|---|---|---|---|---|---|
A structure that’s a light source for the environment. Has similar art design to the stone portal. | 1 Long 2 High | 256 Long 512 High | NEEDS PRODUCTION | ||||
A stone furniture that characters can use as a seat. | 2 Long 1 High | 512 Long 256 High | NEEDS PRODUCTION | ||||
A stone furniture that characters can use as a seat. | 1 Long 1 High | 256 Long 256 High | NEEDS PRODUCTION |