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This is a document that lists all the sound effects used in the Bindmancer:

In Dungeon:

Sound effects that are present and used in dungeon gameplay.

Name

Description

Provisional Asset Name

Provisional In-Game?

Finalized Asset Name

Player Attack Successful

The sound made when the player successfully lands an attack

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Player Attack
Unsuccessful

The sound made when the player is unsuccessful in attacking

quick transition (1)

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Enemy Attack Successful

The sound made when the player is hit by an enemy attack that doesn’t stun.

Future Sounds (10)

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Stunned

The sound made when the player is stunned.

Special & Powerup (48)

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Treasure Pickup

The sound made when treasure is picked up.

Coins (24)

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Willpower Pickup

The sound made when a willpower potion is picked up

Special & Powerup (41)

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Exit Portal Pickup

The sound made when a exit portal key is picked up

Coins (4)

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Key Pickup

The sound made when a key is picked up.

Item Purchase (5)

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Chest Unlocked

The sound made when a chest is unlocked.

Special & Powerup (32)

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Chest Locked

The sound made when a chest can’t be unlocked

Item Lock (1)

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Chest Lock Picking 1

The sound made when a chest is being lock picked

Switch (1)

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Chest Lock Picking 2

The sound made when a chest is being lock picked

Switch (2)

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Chest Lock Picking 3

The sound made when a chest is being lock picked

Switch (4)

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Portal Entry Jingle

The sound made when the portal activates.

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Portal Exit Jingle

The sound made when the exit portal activates.

Intro (2)

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Prisoner Freed Jingle

The sound made when a prisoner is freed

Special & Powerup (2)

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Encounter UI - Solving Puzzle

The sound made when a puzzle is solved.

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Prisoner -Deactivating Crystal lock

The sound of when a crystal is successfully deactivated.

Coins (4)

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Prisoner Freeing
Sound Effect

The sound made while the VFX is playing for the prisoner being freed.

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Magic Transition VFX sound effect

The sound made when a transition sound effect is used.

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Cultist Rescued

The sound used when a cultist fly's up after being rescued.

Special & Powerup (7)

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Golem Dying

The sound of the golem breaking apart.

Ice (2)

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Lore Found

The sound of lore being found UI

Coins (22)

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Lore Reading

The sound of lore UI appearing and pages turning

Book Page (3)

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Menus and UI:

Sound effects that are present and used in Menus and Pop-up UIs

Name

Description

Provisional Asset Name

Provisional In-Game?

Finalized Asset Name

Standard Button Press

The sound made when a standard button is pressed.

Click (2)

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Start Level Press

The sound made when the button to start a level is pressed.

Click (5)

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