Dungeon Environment Assets - First Playable
First Playable Asset List
This list contains all the dungeon environment assets that will be needed for the first playable to be released.
Exporting:
All assets are to be exported at 256 pixels per dungeon tile.
Exported as either PNG or BMP with transparency enabled.
State of Completion Meanings:
NEEDS CONCEPTING = The artist (Or Caroo) needs to present ideas for what the asset looks like.
NEEDS POLISH = The general idea is acceptable. Now it needs to be produced to full rendering and exported. Or something happened to the asset when put in-game that needs addressing.
NEEDS REDESIGN = What was created didn’t hit the mark when used in-game.
Completed = The art asset is completed and looks great in-game.
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Sketch Screencaps
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Furniture Assets to be Concepted
Asset Name | Description | No of dungeon tiles | Pixel Export Dimensions | State of Completion |
---|---|---|---|---|
Floor_1x_LightSource |
| 1x1 | 256x256 | ​To be Concepted
|
Floor_2x_LightSource |
| 3x3 | 512 x 512 | To be Concepted
|
Floor Assets
Asset Name | Image | Description | No of dungeon tiles | Pixel Export Dimensions | State of Completion | Notes: | Paid Stats |
---|---|---|---|---|---|---|---|
Floor_Alter_Enter |  | The portal that the player characters enters the dungeon from. | 3x3 | 768 x 768 | ​ Completed ​ |  | Paid |
Floor_Alter_Exit | Â | The portal that the player character exits the dungeon floor from. | 3x3 | 768 x 768 | Completed
| Â | Paid |
Floor_Tile_01 | Â | A standard floor tile with nothing on it. | 1x1 | 256 x 256 | NEEDS POLISH | Â | Â |
Floor_Tile_02 | Â | A standard floor tile with nothing on it. | 1x1 | 256 x 256 | NEEDS POLISH | Â | Â |
Floor_Decal_01 | Â | Decoration for the floor. | 3x3 | 768 x 768 | NEEDS POLISH | Bring this asset in-line with the rendering when the floor and walls revision is completed. | Â |
Floor_Decal_02 | Â | Decoration for the floor | 3x3 | 768 x 768 | NEEDS POLISH | Bring this asset in-line with the rendering when the floor and walls revision is completed. | Â |
Floor_Tile_Bricks_01 | Â | A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment. | 1x1 | 256x256 | NEEDS REDESIGN | Bring this asset in-line with the rendering when the floor and walls revision is completed. | Â |
Floor_Tile_Bricks_02 | Â | A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment. | 1x1 | 256x256 | NEEDS REDESIGN | Bring this asset in-line with the rendering when the floor and walls revision is completed. | Â |
Floor_Tile_Bricks_03 | Â | A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment. | 1x1 | 256x256 | NEEDS REDESIGN | Bring this asset in-line with the rendering when the floor and walls revision is completed. | Â |
Floor_Tile_Bricks_04 | Â | A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment. | 1x1 | 256x256 | NEEDS REDESIGN | Bring this asset in-line with the rendering when the floor and walls revision is completed. | Â |
Floor_Tile_Bricks_05 | Â | A subtle floor-based stonework texture that is placed over blank floor tiles to give the impression of a more organic-looking environment. | 1x1 | 256x256 | NEEDS REDESIGN | Bring this asset in-line with the rendering when the floor and walls revision is completed. | Â |
Floor_Tile_Pattern_01 |  | A Pattern that can be applied over a blank floor tile. | 1x1 | 256x256 | ​NEEDS CONCEPTING​ |  |  |
Floor_Tile_Pattern_02 |  | A Pattern that can be applied over a blank floor tile. | 1x1 | 256x256 | ​NEEDS CONCEPTING​ |  |  |
Floor_Tile_Pattern_03 |  | A Pattern that can be applied over a blank floor tile. | 1x1 | 256x256 | ​NEEDS CONCEPTING​ |  |  |
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Wall Assets
Asset Name | Image | Description | No of dungeon tiles | Pixel Export Dimensions | State of Completion | Notes: | Paid Status |
---|---|---|---|---|---|---|---|
Wall_L01 | Â | Corner Wall Asset | 1x3 | 256 x 768 | Completed | Â | Â |
Wall_L02 | Â | Corner Wall Asset | 1x3 | 256 x 768 | Completed | Â | Â |
Wall_L03 | Â | Flat Wall Asset | 1x3 | 256 x 768 | Completed | Â | Â |
Wall_L04 | Â | Flat Wall Asset Alt | 1x3 | 256 x 768 | Completed | Â | Â |
Wall_L05 | Â | Flat Wall Asset Alt | 1x3 | 256 x 768 | Completed | Â | Â |
Wall_L06 | Â | Flat Wall Asset | 1x1 | 256 x 256 | Completed | Â | Â |
Wall_L07 | Â | Flat Wall Asset | 1x1 | 256 x 256 | Completed | Â | Â |
Wall_L08 | Â | Corner Wall Asset | 1x1 | 256 x 256 | Completed | Lose the triangular ornament. | Â |
Wall_L09 | Â | Corner Wall Asset | 1x1 | 256 x 256 | Completed | Lose the triangular ornament. | Â |
Wall_S01 | Â | Flat Wall Asset | 1x1 | 256 x 256 | Completed | Â | Â |
Wall_S02 | Â | Corner Wall Asset | 1x1 | 256 x 256 | Completed | Lose the triangular ornament. | Â |
Wall_S03 | Â | Corner Wall Asset | 1x1 | 256 x 256 | Completed | Lose the triangular ornament. | Â |
Wall_S04 | Â | Corner Wall Asset | 1x1 | 256 x 256 | Completed | Lose the triangular ornament. | Â |
Wall_S05 | Â | Corner Wall Asset | 1x1 | 256 x 256 | Completed | Lose the triangular ornament. | Â |
Wall_S06 | Â | Flat Wall Asset | 1x1 | 256 x 256 | Completed | Â | Â |
Wall_S07 | Â | Flat Wall Asset | 1x1 | 256 x 256 | Completed | Â | Â |
Wall_Out01 |  | What’s outside of the dungeon | 1x1 | 256 x 256 | Completed |  |  |
Wall_Decal_Cracks01 | Â | Cracks in the wall that can be pasted over a clean wall. | 1x2 | 256 x 512 | Completed | Â | Â |
Wall_Decal_Cracks02 | Â | Cracks in the wall that can be pasted over a clean wall. Alternative. | 1x2 | 256 x 512 | Completed | Â | Â |
Wall_Decal_Gears_01 | Â | An animated PSB that has gears turning inside a visible cavity in the wall. | 1x2 | 256 x 512 | Completed | Â | Paid |
Wall_Decal_Gears_02 | Â | An ALT animated PSB that has gears turning inside a visible cavity in the wall. | 1x2 | 256 x 512 | Completed | Â | Paid |
Wall_Decal_Torch_01 | Â | A magic torch that hangs from the wall. | 1x1 | 256x256 | Completed | Lineart needs to be softer, not pixelated, and blended more with the coloring of the object. | Ready to pay |
Wall_Decal_Torch_02 | Â | A broken magic torch that hangs from the side walls. | 1x1 | 256x256 | Completed | Lineart needs to be softer, not pixelated, and blended more with the coloring of the object. | Ready to pay |
Wall_Decal_Protrusion | Â | An architectural feature | 1x3 | 256x768 | NEEDS CONCEPTING | Will be approved once the wall textures in total have been revised. | Â |
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Furniture
Asset Name | Image | Description | No of dungeon tiles | Pixel Export Dimensions | State of Completion | Notes: | Paid Status |
---|---|---|---|---|---|---|---|
Furniture_Grill_01 | Â | A grill that connects the wall to the floor. | 1x1 | 256 x 256 | Completed | Â | Â |
Furniture_Grill_02 | An alternative grill that connects the wall to the floor | 1x1 | 256 x 256 | Completed | Â | Â | |
Furniture_Pillar_01 | Â | A pillar that can be placed in the dungeon. | 1x3 | 256 x 768 | Completed | Â | Ready to pay |
Furniture_Pillar_02 | Â | An alternative pillar that can be placed in the dungeon. Has loose chains hanging on it. | 1x3 | 256 x 768 | Completed | Â | Ready to pay |
Furniture_Table_01 | Â | A alchemist table with potions and books. | 2x1 | 512x256 | Completed | Â | Â |
Furniture_Table_02 | Â | A alchemist table with potions and books. Alt arrangement of objects on the table. | 1x2 | 256x512 | Completed | Â | Â |
Furniture_Table_03 | Â | A table with kinky tools sitting on it. | 2x1 | 512x256 | Completed | Â | Â |
Furniture_Standing_Torch_01 | Â | A magic torch that stands on a pole | 1x2 | 256x512 | Completed | Lineart needs to be softer, not pixelated, and blended more with the coloring of the object. | Ready to pay |
Furniture_Standing_Torch_02 | Â | A broken magic torch that stands on a pole | 1x2 | 256x512 | Completed | Lineart needs to be softer, not pixelated, and blended more with the coloring of the object. | Ready to pay |
Furniture_Gears_01 | Â | Animated Gears and chains that turn into the floor. | 2x1 | 512x256 | Completed | Â | Ready to pay |
Entry Portal Standing Torch | Â | Sits beside the entry portal | 1x1 | 256x256 | Completed | Â | Ready to pay |
Exit Portal Standing Torch | Â | Sits beside the exit portal | 1x1 | 256x256 | Completed | Â | Ready to pay |