Narrative Overview
Note: The narrative is currently not set in stone. Usually developing the gameplay mechcanics help inform and influence the final result of the narrative.
This document contains possible narratives for the game.
Idea 1: Amnesia in the Dungeon
Your character awakens at the bottom of a deep and strange dungeon with no memory of their past. Sealed on your wrists are magical cuffs that allows you to “Bind” and “Unbind” others.
Taunted by a strange and magical dungeon keeper that declares that you’re here to play their games and you’ve been given these powers at the cost of your memories.
You resolve to explore the dungeon and find a way to escape.
Along the way you’ll rescue other trapped prisoners of the dungeon and defeat devious bosses. Progressing upwards to the surface and to your freedom.
But what obstacles will the dungeon keeper throw in your way? And why did they even set you upon this strange game?
Idea 2: Save the Village of Silversteam
The remote town of Silversteam holds a secret. It resides next to a strange dungeon tower built eons ago by a long thought defaunt cult that was obsessed with seeking pleasure. Its been abandoned for as long as those in the town can remember.
Your character, a young adult adventurer who returns home after years away finds it completely gone. The buildings, the residents, all has vanished.
The once abandoned dungeon tower near it ripples with strange, arcane energy. You know that somehow these events are connected.
As an adventurer It falls to you to investigate this dungeon tower, rescue the townsfolk, and rebuild the town for the better.