Resources
Resources are used in this game as a means to:
Give the player currencies to collect and spend.
Give a compelling context to show growth and progression.
Force the player back into Town from the dungeon.
Resources can be defined into two categories: Management and Currencies.
Management Resources
Stamina
Experience Points
Inventory Space
Currency Resources
Treasure
Building Materials
Skill Points
Management Resources
These are resources that are used in dungeon delving that’s not a currency. They can be used and replenished through gameplay.
Stamina
This resource is effectively the player characters health in the dungeon.
It’s exclusive to the dungeon and isn’t used while in town.
It represents the players ability to do actions and to withstand attacks in the dungeon.
Stamina is used/spent when:
Opening treasure chests
Using an attack at an enemy
Taking damage from enemies
Engaging a Prisoner to free them
Engaging a trap to disarm it
Setting off a trap
Stamina isn’t used when:
Moving around the dungeon
Encountering an enemy
Picking up loose treasure
Picking up building resources
Inventory management
Picking up the exit key
Using the dungeon exit
What happens when Stamina reaches zero?
The player character faints and cannot progress in the dungeon.
The player is returned back to town.
Some percent ( % ) of their treasure and building material currencies will be lost as a penalty for fainting.
There are no penalties to experience.
How is Stamina Replenished?
It’s automatically refilled to full when entering the town from exiting the dungeon.
Some items can be used to replenish an amount of Stamina.
Experience Points (XP)
This resource is gained to generate skill points.
Once the player has gained enough XP they earn a skill point. Then the amount needed for the next skill point resets.
How are experience points earned?
Defeating Enemies
Freeing Prisoners
Unlocking Chests
Disarming Traps
Completing Town Requests
Constructing Buildings
Inventory Space
Inventory space is a resource that imposes a limit of how much you can take out of the dungeon.
Its where resources and items are stored on the player character.
The amount of space can be upgraded with skill points.
Some resources such as treasure do not contribute to inventory space.
Currency Resources
These are resources that are collected by the player and spent to obtain something.
Safe VS Risked Resources
Any currency that’s collected by the player while in the dungeon is considered “Risked” meaning some or all of it can be lost if the player character faints.
Every time the player exits the dungeon their treasure and building resources in the players inventory are declared “Safe”
These resources are deposited into a total that’s visible when in town. This is done automatically.
This Safe total can be spent on items, buildings and other things in town.
Treasure (Money)
Is a currency used to purchase items, equipment, and buildings back in the town.
It’s collected in the dungeon.
It’s collected by:
Opening Chests
Defeating Enemies
Freeing Prisoners
Disarming Traps
Collecting loose treasure around the dungeon
It’s spent on:
Purchasing items
Constructing buildings
Building Materials
Is a currency used to construct buildings and items for the town.
It’s collected by:
Opening chests.
Collecting loose materials around the dungeon through exploration.
Skill Points
Skill points are earned when the player has either:
Earned enough experience points (XP) to generate a point.
Done something specific in the dungeon that warranted earning a skill point on its own.
Completed an objective in the town that earned them a skill point.
Skill Points can be spent to:
Increase stamina - Allowing for longer treks in the dungeon.
Improve attributes to make enemy and prisoner encounters easier.
Increase inventory space, allowing more resources to be trekked back to town.
Allow the player to take new actions in the dungeon that open up exploration opportunities.