SFX - Sound Effect List

This is a document that lists all the sound effects used in the Bindmancer:

In Dungeon:

Sound effects that are present and used in dungeon gameplay.

Name

Description

Provisional Asset Name

Provisional In-Game?

Finalized Asset Name

Name

Description

Provisional Asset Name

Provisional In-Game?

Finalized Asset Name

Player Attack 1

The sound made when the player successfully lands an attack

Cast 09

 

Player Attack 2

The sound made when the player successfully lands an attack

Cast 10

 

Player Attack 3

The sound made when the player successfully lands an attack

Cast 11

 

Player Attack
Unsuccessful

The sound made when the player is unsuccessful in attacking

quick transition (1)

 

Enemy Attack Successful

The sound made when the player is hit by an enemy attack that doesn’t stun.

Future Sounds (10)

 

Stunned - Enemy Hit

The sound made when the player is stunned.

Special & Powerup (48)

 

Stunned - Player out of stamina

The sound made when the player runs out of stamina

Buzz Error (1)

 

Treasure Pickup

The sound made when treasure is picked up.

Coins (24)

 

Willpower Pickup

The sound made when a willpower potion is picked up

Special & Powerup (41)

 

Exit Portal Pickup

The sound made when a exit portal key is picked up

Coins (4)

 

Key Pickup

The sound made when a key is picked up.

Item Purchase (5)

 

Chest Unlocked

The sound made when a chest is unlocked.

Special & Powerup (32)

 

Chest Locked

The sound made when a chest can’t be unlocked - Did a offbeat pick

Item Lock (1)

 

Prisoner Wall Lock Picking Wrong

The sound made when a wall prisoner got a wrong pick / offbeat pick

futuristic device glitch (5)

 

Chest Lock Picking 1

The sound made when a chest is being lock picked

Switch (1)

 

Chest Lock Picking 2

The sound made when a chest is being lock picked

Switch (2)

 

Chest Lock Picking 3

The sound made when a chest is being lock picked

Switch (4)

 

Chest Mimic Revealed

The sound made when a chest is revealed to be a mimic

Negative Effect 10

 

Portal Exit Activated Jingle

The sound made when the exit portal activates.

Special & Powerup (3)

 

Prisoner All - Freed Jingle

The sound made when a prisoner is freed

Special & Powerup (2)

 

Prisoner Pillar -Deactivating Crystal lock

The sound of when a crystal is successfully deactivated.

Coins (4)

 

Prisoner Pillar - Shield Effect

The Sound of when a pillar prisoner’s shield is hit.

Negative Effect 05

 

Prisoner All - Freeing VFX
Sound Effect

The sound made while the VFX is playing for the prisoner being freed.

 

 

Cultist Rescued

The sound used when a cultist fly's up after being rescued.

Special & Powerup (7)

 

Cultist taking Damage

The sound used when a cultist is taking damage

Fantastic Click (3)

 

Golem Dying

The sound of the golem breaking apart.

Ice (2)

 

Golem taking damage

The sound of the golem taking damage

Shield Metal 1_1

 

Slime Enemy taking damage

The sound that plays when a slime is damaged

Pop (3)

 

Slime Merging sound effect

The sound that plays when a slime monster merges

Special Pop (3)

 

Slime dying sound effect

The sound that plays when a slime monster dies

Sci-Fi Click Back

 

Slime Trapping Player

The sound made when the slime traps a player

Special and Powerup (19)

 

Lore Found

The sound of lore being found UI

Coins (22)

 

Lore Reading

The sound of lore UI appearing and pages turning

Book Page (3)

 

Lore Exit Screen

The sound of closing the lore screen

Writing (2)

 

VFX Visual Change - Positive

The Sound that plays on a positive VFX transition

Healing 7

 

VFX Visual Change - Negative

The Sound that plays on a negative VFX transition

Negative Effect 06

 

VFX Visual Change - Exit Portal Transition

The Sound that plays when the player leaves the dungeon

Positive Effect 3

 

Use Teleporter Key - Charging

The sound that plays when the teleporter key is used

General Cast Loop 1

 

Use Teleporter Key - Used

The sound that plays when the teleporter key is used

Healing 8

 

Ambient Chains

The sounds of chains moving in machines

 

 

Loot Canister Unlock

The sound made when look canisters unlock.

Ice (1)

 

Tentacle Trap - Encounter Started

The sound made when the player trips a tentacle trap

Negative Effect (9)

 

Tentacle Trap - Encounter Finished

The sound made when the player completes the tentacle trap encounter.

Special & Powerup (12)

 

Menus and UI:

Sound effects that are present and used in Menus and Pop-up UIs

Name

Description

Provisional Asset Name

Provisional In-Game?

Finalized Asset Name

Name

Description

Provisional Asset Name

Provisional In-Game?

Finalized Asset Name

Standard Button Press

The sound made when a standard button is pressed.

Click (7)

 

Start Level Press

The sound made when the button to start a level is pressed.

Click (5)

 

Puzzle Beat UI Progress 1

The sound played when a player progresses on the beat UI

Coins (14)

 

Puzzle Beat UI Progress 2

The sound played when a player progresses on the beat UI

Coins (14) 1.15x Pitch

 

Puzzle Beat UI Progress 2

The sound played when a player progresses on the beat UI

Coins (14) 1.3x Pitch

 

Puzzle UI Tap Progress

A sound effect played when the player is interacting with a puzzle UI.

Click (2)

 

Puzzle UI Hold Progress

A sound effect played when the hold button is used with a puzzle UI

Count Prize (Long)

 

Puzzle UI Solved

A sound effect played when the puzzle UI is solved.

Coins (22)

 

Struggle Minigame Sound Effect

The sound played as the player is struggling from bondage.

Quick Transitions (2)

 

Generic UI Unlock Sound

The sound plays when the generic UI Unlock animation plays

Special and powerup (32)

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