SFX - Sound Effect List
This is a document that lists all the sound effects used in the Bindmancer:
In Dungeon:
Sound effects that are present and used in dungeon gameplay.
Name | Description | Provisional Asset Name | Provisional In-Game? | Finalized Asset Name |
---|---|---|---|---|
Player Attack 1 | The sound made when the player successfully lands an attack | Cast 09 | Â | |
Player Attack 2 | The sound made when the player successfully lands an attack | Cast 10 | Â | |
Player Attack 3 | The sound made when the player successfully lands an attack | Cast 11 | Â | |
Player Attack | The sound made when the player is unsuccessful in attacking | quick transition (1) | Â | |
Enemy Attack Successful | The sound made when the player is hit by an enemy attack that doesn’t stun. | Future Sounds (10) |  | |
Stunned - Enemy Hit | The sound made when the player is stunned. | Special & Powerup (48) | Â | |
Stunned - Player out of stamina | The sound made when the player runs out of stamina | Buzz Error (1) | Â | |
Treasure Pickup | The sound made when treasure is picked up. | Coins (24) | Â | |
Willpower Pickup | The sound made when a willpower potion is picked up | Special & Powerup (41) | Â | |
Exit Portal Pickup | The sound made when a exit portal key is picked up | Coins (4) | Â | |
Key Pickup | The sound made when a key is picked up. | Item Purchase (5) | Â | |
Chest Unlocked | The sound made when a chest is unlocked. | Special & Powerup (32) | Â | |
Chest Locked | The sound made when a chest can’t be unlocked - Did a offbeat pick | Item Lock (1) |  | |
Prisoner Wall Lock Picking Wrong | The sound made when a wall prisoner got a wrong pick / offbeat pick | futuristic device glitch (5) | Â | |
Chest Lock Picking 1 | The sound made when a chest is being lock picked | Switch (1) | Â | |
Chest Lock Picking 2 | The sound made when a chest is being lock picked | Switch (2) | Â | |
Chest Lock Picking 3 | The sound made when a chest is being lock picked | Switch (4) | Â | |
Chest Mimic Revealed | The sound made when a chest is revealed to be a mimic | Negative Effect 10 | Â | |
Portal Exit Activated Jingle | The sound made when the exit portal activates. | Special & Powerup (3) | Â | |
Prisoner All - Freed Jingle | The sound made when a prisoner is freed | Special & Powerup (2) | Â | |
Prisoner Pillar -Deactivating Crystal lock | The sound of when a crystal is successfully deactivated. | Coins (4) | Â | |
Prisoner Pillar - Shield Effect | The Sound of when a pillar prisoner’s shield is hit. | Negative Effect 05 |  | |
Prisoner All - Freeing VFX | The sound made while the VFX is playing for the prisoner being freed. | Â | Â | |
Cultist Rescued | The sound used when a cultist fly's up after being rescued. | Special & Powerup (7) | Â | |
Cultist taking Damage | The sound used when a cultist is taking damage | Fantastic Click (3) | Â | |
Golem Dying | The sound of the golem breaking apart. | Ice (2) | Â | |
Golem taking damage | The sound of the golem taking damage | Shield Metal 1_1 | Â | |
Slime Enemy taking damage | The sound that plays when a slime is damaged | Pop (3) | Â | |
Slime Merging sound effect | The sound that plays when a slime monster merges | Special Pop (3) | Â | |
Slime dying sound effect | The sound that plays when a slime monster dies | Sci-Fi Click Back | Â | |
Slime Trapping Player | The sound made when the slime traps a player | Special and Powerup (19) | Â | |
Lore Found | The sound of lore being found UI | Coins (22) | Â | |
Lore Reading | The sound of lore UI appearing and pages turning | Book Page (3) | Â | |
Lore Exit Screen | The sound of closing the lore screen | Writing (2) | Â | |
VFX Visual Change - Positive | The Sound that plays on a positive VFX transition | Healing 7 | Â | |
VFX Visual Change - Negative | The Sound that plays on a negative VFX transition | Negative Effect 06 | Â | |
VFX Visual Change - Exit Portal Transition | The Sound that plays when the player leaves the dungeon | Positive Effect 3 | Â | |
Use Teleporter Key - Charging | The sound that plays when the teleporter key is used | General Cast Loop 1 | Â | |
Use Teleporter Key - Used | The sound that plays when the teleporter key is used | Healing 8 | Â | |
Ambient Chains | The sounds of chains moving in machines | Â | Â | |
Loot Canister Unlock | The sound made when look canisters unlock. | Ice (1) | Â | |
Tentacle Trap - Encounter Started | The sound made when the player trips a tentacle trap | Negative Effect (9) | Â | |
Tentacle Trap - Encounter Finished | The sound made when the player completes the tentacle trap encounter. | Special & Powerup (12) | Â |
Menus and UI:
Sound effects that are present and used in Menus and Pop-up UIs
Name | Description | Provisional Asset Name | Provisional In-Game? | Finalized Asset Name |
---|---|---|---|---|
Standard Button Press | The sound made when a standard button is pressed. | Click (7) | Â | |
Start Level Press | The sound made when the button to start a level is pressed. | Click (5) | Â | |
Puzzle Beat UI Progress 1 | The sound played when a player progresses on the beat UI | Coins (14) | Â | |
Puzzle Beat UI Progress 2 | The sound played when a player progresses on the beat UI | Coins (14) 1.15x Pitch | Â | |
Puzzle Beat UI Progress 2 | The sound played when a player progresses on the beat UI | Coins (14) 1.3x Pitch | Â | |
Puzzle UI Tap Progress | A sound effect played when the player is interacting with a puzzle UI. | Click (2) | Â | |
Puzzle UI Hold Progress | A sound effect played when the hold button is used with a puzzle UI | Count Prize (Long) | Â | |
Puzzle UI Solved | A sound effect played when the puzzle UI is solved. | Coins (22) | Â | |
Struggle Minigame Sound Effect | The sound played as the player is struggling from bondage. | Quick Transitions (2) | Â | |
Generic UI Unlock Sound | The sound plays when the generic UI Unlock animation plays | Special and powerup (32) | Â |